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author | Filippos Karapetis | 2008-12-12 15:48:38 +0000 |
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committer | Filippos Karapetis | 2008-12-12 15:48:38 +0000 |
commit | cbdb105d8ebcc5720c010c713ac31ab9d01485b9 (patch) | |
tree | 280ea56aa30b130a383464df627a034821c6bd61 /engines/tinsel/tinsel.h | |
parent | 63ddc1ba6fdfaa4ef9a60fe5a4457512bbe3371f (diff) | |
download | scummvm-rg350-cbdb105d8ebcc5720c010c713ac31ab9d01485b9.tar.gz scummvm-rg350-cbdb105d8ebcc5720c010c713ac31ab9d01485b9.tar.bz2 scummvm-rg350-cbdb105d8ebcc5720c010c713ac31ab9d01485b9.zip |
- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
- Added some disabled code for saving through the GMM (still incomplete)
svn-id: r35316
Diffstat (limited to 'engines/tinsel/tinsel.h')
-rw-r--r-- | engines/tinsel/tinsel.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h index 6870896f06..93afc18104 100644 --- a/engines/tinsel/tinsel.h +++ b/engines/tinsel/tinsel.h @@ -144,7 +144,13 @@ protected: virtual Common::Error go(); virtual bool hasFeature(EngineFeature f) const; Common::Error loadGameState(int slot); +#if 0 + Common::Error saveGameState(int slot, const char *desc); +#endif bool canLoadGameStateCurrently(); +#if 0 + bool canSaveGameStateCurrently(); +#endif virtual void syncSoundSettings(); public: |