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authorFilippos Karapetis2008-12-12 15:48:38 +0000
committerFilippos Karapetis2008-12-12 15:48:38 +0000
commitcbdb105d8ebcc5720c010c713ac31ab9d01485b9 (patch)
tree280ea56aa30b130a383464df627a034821c6bd61 /engines/tinsel/tinsel.h
parent63ddc1ba6fdfaa4ef9a60fe5a4457512bbe3371f (diff)
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- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
- Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316
Diffstat (limited to 'engines/tinsel/tinsel.h')
-rw-r--r--engines/tinsel/tinsel.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h
index 6870896f06..93afc18104 100644
--- a/engines/tinsel/tinsel.h
+++ b/engines/tinsel/tinsel.h
@@ -144,7 +144,13 @@ protected:
virtual Common::Error go();
virtual bool hasFeature(EngineFeature f) const;
Common::Error loadGameState(int slot);
+#if 0
+ Common::Error saveGameState(int slot, const char *desc);
+#endif
bool canLoadGameStateCurrently();
+#if 0
+ bool canSaveGameStateCurrently();
+#endif
virtual void syncSoundSettings();
public: