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author | Filippos Karapetis | 2008-12-02 17:22:30 +0000 |
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committer | Filippos Karapetis | 2008-12-02 17:22:30 +0000 |
commit | 025cebdf6d1d51f8c3d9a49492e20409b2417f7e (patch) | |
tree | 5d4dc0fd5a63fa2bd370e5d800039e3d27c4e32c /engines/tinsel | |
parent | b80cad991c685bcab0afa07fd153c920f6213db9 (diff) | |
download | scummvm-rg350-025cebdf6d1d51f8c3d9a49492e20409b2417f7e.tar.gz scummvm-rg350-025cebdf6d1d51f8c3d9a49492e20409b2417f7e.tar.bz2 scummvm-rg350-025cebdf6d1d51f8c3d9a49492e20409b2417f7e.zip |
Disabled the workaround to skip the title screens of DW1 for now, as it can cause crashes with certain versions of the game
svn-id: r35205
Diffstat (limited to 'engines/tinsel')
-rw-r--r-- | engines/tinsel/tinsel.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 85e6c2390f..7cfa1466c4 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -219,6 +219,7 @@ void KeyboardProcess(CORO_PARAM, const void *) { continue; case Common::KEYCODE_ESCAPE: +#if 0 if (!TinselV2) { // WORKAROUND: For Discworld 1, check if any of the starting logo screens are // active, and if so manually skip to the title screen, allowing them to be bypassed @@ -241,6 +242,13 @@ void KeyboardProcess(CORO_PARAM, const void *) { // Running Discworld 2, so process the key normally ProcessKeyEvent(PLR_ESCAPE); } +#else + // The above workaround is used to skip the title screens in DW1, but it can throw assertions + // in certain versions of the game, e.g. the multilingual version with English speech and several + // subtitles (French, German, Italian, Spanish) + // FIXME: Add that workaround again, once we make sure it works properly in all versions of the game + ProcessKeyEvent(PLR_ESCAPE); +#endif continue; #ifdef SLOW_RINCE_DOWN |