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author | D G Turner | 2014-04-23 00:45:53 +0100 |
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committer | D G Turner | 2014-04-27 03:51:19 +0100 |
commit | 23c2481d10cb7ee3f5284de00d888306f2a1c30d (patch) | |
tree | 66ad05446132fd7c5a4c5903d5b8be0b334db496 /engines/tinsel | |
parent | e07a224a9a899055dc2b95b23e7740e250a748a1 (diff) | |
download | scummvm-rg350-23c2481d10cb7ee3f5284de00d888306f2a1c30d.tar.gz scummvm-rg350-23c2481d10cb7ee3f5284de00d888306f2a1c30d.tar.bz2 scummvm-rg350-23c2481d10cb7ee3f5284de00d888306f2a1c30d.zip |
VKEYBD: Add small keyboard pack for virtual keyboard.
This pack contains just the 320x240 layout.
This is a quick way to achieve the result of a smaller keyboard
when running on 640x480 and larger games as requested bu a user.
To use this, the pack zip file, vkeybd_small.zip should be placed
in the extrapath in the same way as vkeybd_default.zip.
However, it is also necessary to set this as the active virtual
keyboard layout by adding the following linein the global [scummvm]
section of the configuration file i.e. scummvm.ini:
vkeybd_pack_name=vkeybd_small
This should be added to the GUI as a misc option, in future.
Currently, the closest layout size to the overlay size is chosen
automatically by the code in the method:
bool VirtualKeyboardParser::parserCallback_mode(ParserNode *node)
This should probably also be made configurable in future to allow
smaller keyboard sizes to be chosen.
Diffstat (limited to 'engines/tinsel')
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