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author | Eugene Sandulenko | 2016-07-28 11:45:33 +0300 |
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committer | Eugene Sandulenko | 2016-07-28 11:45:33 +0300 |
commit | 406b8cf33bc8c324b5040978f74f04d7ed66b054 (patch) | |
tree | 737dc40d2411464c3f7d04d39faf4afb6c0b08ba /engines/tinsel | |
parent | aa2eec09be4428ddff9fcf6a1f2febe718b867e5 (diff) | |
download | scummvm-rg350-406b8cf33bc8c324b5040978f74f04d7ed66b054.tar.gz scummvm-rg350-406b8cf33bc8c324b5040978f74f04d7ed66b054.tar.bz2 scummvm-rg350-406b8cf33bc8c324b5040978f74f04d7ed66b054.zip |
TINSEL: Move debug channel registration to the very top of the engine constructor
Diffstat (limited to 'engines/tinsel')
-rw-r--r-- | engines/tinsel/tinsel.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 44e81494f7..8ad177abbb 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -821,6 +821,12 @@ const char *const TinselEngine::_textFiles[][3] = { TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _random("tinsel"), _console(0), _sound(0), _midiMusic(0), _pcmMusic(0), _bmv(0) { + // Register debug flags + DebugMan.addDebugChannel(kTinselDebugAnimations, "animations", "Animations debugging"); + DebugMan.addDebugChannel(kTinselDebugActions, "actions", "Actions debugging"); + DebugMan.addDebugChannel(kTinselDebugSound, "sound", "Sound debugging"); + DebugMan.addDebugChannel(kTinselDebugMusic, "music", "Music debugging"); + _vm = this; _gameId = 0; @@ -828,12 +834,6 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc) _config = new Config(this); - // Register debug flags - DebugMan.addDebugChannel(kTinselDebugAnimations, "animations", "Animations debugging"); - DebugMan.addDebugChannel(kTinselDebugActions, "actions", "Actions debugging"); - DebugMan.addDebugChannel(kTinselDebugSound, "sound", "Sound debugging"); - DebugMan.addDebugChannel(kTinselDebugMusic, "music", "Music debugging"); - // Setup mixer syncSoundSettings(); |