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authorJohannes Schickel2010-09-15 22:00:20 +0000
committerJohannes Schickel2010-09-15 22:00:20 +0000
commit6588398ce6fab85e287b10c2781d3797d7639cb9 (patch)
tree68bb65c1d3363aff0d66313661822a9040090236 /engines/tinsel
parentbb5db4aa3b67c7270b208fe43d829906f7409b63 (diff)
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MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI, GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset device on startup. The sound output still works fine (started up a game from every engine), so this should hopefully not introduce any regressions. As far as I can tell it seems that SCUMM does send a proper device reset, so I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am not sure about SCI though. This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI". svn-id: r52736
Diffstat (limited to 'engines/tinsel')
-rw-r--r--engines/tinsel/tinsel.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index 888a47648f..bb6ed99138 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -867,6 +867,11 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc)
//_midiMusic->setNativeMT32(native_mt32);
//_midiMusic->setAdLib(adlib);
+ if (native_mt32)
+ _driver->sendMT32Reset();
+ else
+ _driver->sendGMReset();
+
_musicVolume = ConfMan.getInt("music_volume");
_sound = new SoundManager(this);