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author | Colin Snover | 2017-11-19 23:00:48 -0600 |
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committer | Colin Snover | 2017-11-19 23:04:32 -0600 |
commit | 93d465f2e38dc192ad356d143dd8fe426dc336c3 (patch) | |
tree | 44070112e377ce7ccc2489547357ea014b7fdf89 /engines/tinsel | |
parent | cac4dfe8e4341bfbfb15db32ab3a610fde416edf (diff) | |
download | scummvm-rg350-93d465f2e38dc192ad356d143dd8fe426dc336c3.tar.gz scummvm-rg350-93d465f2e38dc192ad356d143dd8fe426dc336c3.tar.bz2 scummvm-rg350-93d465f2e38dc192ad356d143dd8fe426dc336c3.zip |
TINSEL: Increase maximum number of objects
This needs to be at least 374 to avoid crashes in the in-game
save/load dialogues with save games using the maximum 40 letters
per save game, so just round up to the next power of two (which
increases memory usage by a whopping ~20KiB) to give more than
enough space for long save game names.
Fixes Trac#6748.
Diffstat (limited to 'engines/tinsel')
-rw-r--r-- | engines/tinsel/object.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tinsel/object.h b/engines/tinsel/object.h index 0b6efc3356..097e1872d1 100644 --- a/engines/tinsel/object.h +++ b/engines/tinsel/object.h @@ -34,7 +34,7 @@ struct PALQ; enum { /** the maximum number of objects */ - NUM_OBJECTS = 256, + NUM_OBJECTS = 512, // object flags DMA_WNZ = 0x0001, ///< write non-zero data |