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author | Paul Gilbert | 2009-07-20 09:19:27 +0000 |
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committer | Paul Gilbert | 2009-07-20 09:19:27 +0000 |
commit | b40dc424b3ec2121b6cc62f3648d014f25583256 (patch) | |
tree | 6fb174f82dbbd6ced130637f665ed3e68215710a /engines/tinsel | |
parent | 0e2f2673297431a4b1c47495de6db972c9ad033e (diff) | |
download | scummvm-rg350-b40dc424b3ec2121b6cc62f3648d014f25583256.tar.gz scummvm-rg350-b40dc424b3ec2121b6cc62f3648d014f25583256.tar.bz2 scummvm-rg350-b40dc424b3ec2121b6cc62f3648d014f25583256.zip |
Bugfix for hangs on scene changes in Discworld 1 after having loaded a savegame from the GMM when the title screens are displayed
svn-id: r42626
Diffstat (limited to 'engines/tinsel')
-rw-r--r-- | engines/tinsel/saveload.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp index 62bcc732a8..efa6e0c8a8 100644 --- a/engines/tinsel/saveload.cpp +++ b/engines/tinsel/saveload.cpp @@ -84,6 +84,8 @@ extern void syncGlobInfo(Common::Serializer &s); // in POLYGONS.C extern void syncPolyInfo(Common::Serializer &s); +extern int sceneCtr; + //----------------- LOCAL DEFINES -------------------- struct SaveGameHeader { @@ -510,6 +512,10 @@ save_failure: void ProcessSRQueue(void) { switch (SRstate) { case SR_DORESTORE: + // If a load has been done directly from title screens, set a larger value for scene ctr so the + // code used to skip the title screens in Discworld 1 gets properly disabled + if (sceneCtr < 10) sceneCtr = 10; + if (DoRestore()) { DoRestoreScene(srsd, false); } |