diff options
author | Max Horn | 2008-08-30 21:43:36 +0000 |
---|---|---|
committer | Max Horn | 2008-08-30 21:43:36 +0000 |
commit | fb66f42002b1764bf0ca4ce7c2b02fe47e559706 (patch) | |
tree | 9d620dfa2b0597376f4ed60235a45d9b932be887 /engines/tinsel | |
parent | 396d815e15403afc5938c1b619e2876bda7259ff (diff) | |
download | scummvm-rg350-fb66f42002b1764bf0ca4ce7c2b02fe47e559706.tar.gz scummvm-rg350-fb66f42002b1764bf0ca4ce7c2b02fe47e559706.tar.bz2 scummvm-rg350-fb66f42002b1764bf0ca4ce7c2b02fe47e559706.zip |
cleanup
svn-id: r34211
Diffstat (limited to 'engines/tinsel')
-rw-r--r-- | engines/tinsel/inventory.cpp | 82 | ||||
-rw-r--r-- | engines/tinsel/tinlib.cpp | 10 |
2 files changed, 30 insertions, 62 deletions
diff --git a/engines/tinsel/inventory.cpp b/engines/tinsel/inventory.cpp index 025cb28a03..66ee2f2a69 100644 --- a/engines/tinsel/inventory.cpp +++ b/engines/tinsel/inventory.cpp @@ -801,11 +801,9 @@ bool LanguageChange(void) { /******************** Some miscellaneous functions ************************/ /**************************************************************************/ -/*---------------------------------------------------------------------*\ -| DumpIconArray()/DumpDobjArray()/DumpObjArray() | -|-----------------------------------------------------------------------| -| Delete all the objects in iconArray[]/DobjArray[]/objArray[] | -\*---------------------------------------------------------------------*/ +/** + * Delete all the objects in iconArray[] + */ static void DumpIconArray(void){ for (int i = 0; i < MAX_ICONS; i++) { if (iconArray[i] != NULL) { @@ -818,7 +816,6 @@ static void DumpIconArray(void){ /** * Delete all the objects in DobjArray[] */ - static void DumpDobjArray(void) { for (int i = 0; i < MAX_WCOMP; i++) { if (DobjArray[i] != NULL) { @@ -831,7 +828,6 @@ static void DumpDobjArray(void) { /** * Delete all the objects in objArray[] */ - static void DumpObjArray(void) { for (int i = 0; i < MAX_WCOMP; i++) { if (objArray[i] != NULL) { @@ -891,7 +887,6 @@ bool IsInInventory(int object, int invnum) { /** * Returns which item is held (INV_NOICON (-1) if none) */ - int WhichItemHeld(void) { return HeldItem; } @@ -900,7 +895,6 @@ int WhichItemHeld(void) { * Called from the cursor module when it re-initialises (at the start of * a new scene). For if we are holding something at scene-change time. */ - void InventoryIconCursor(void) { INV_OBJECT *invObj; @@ -913,7 +907,6 @@ void InventoryIconCursor(void) { /** * Returns TRUE if the inventory is active. */ - bool InventoryActive(void) { return (InventoryState == ACTIVE_INV); } @@ -1281,7 +1274,6 @@ void DropItem(int item) { * Stick the item into an inventory list (ItemOrder[]), and hold the * item if requested. */ - void AddToInventory(int invno, int icon, bool hold) { int i; bool bOpen; @@ -1412,12 +1404,12 @@ int InvArea(int x, int y) { int RightX = MultiRightmost(RectObject) + 1; int BottomY = MultiLowest(RectObject) + 1; -// Outside the whole rectangle? + // Outside the whole rectangle? if (x <= LeftX - EXTRA || x > RightX + EXTRA || y <= TopY - EXTRA || y > BottomY + EXTRA) return I_NOTIN; -// The bottom line + // The bottom line if (y > BottomY - 2 - EXTRA) { // Below top of bottom line? if (x <= LeftX + 2 + EXTRA) return I_BLEFT; // Bottom left corner @@ -1427,7 +1419,7 @@ int InvArea(int x, int y) { return I_BOTTOM; // Just plain bottom } -// The top line + // The top line if (y <= TopY + 2 + EXTRA) { // Above bottom of top line? if (x <= LeftX + 2 + EXTRA) return I_TLEFT; // Top left corner @@ -1437,24 +1429,24 @@ int InvArea(int x, int y) { return I_TOP; // Just plain top } -// Sides + // Sides if (x <= LeftX + 2 + EXTRA) // Left of right of left side? return I_LEFT; else if (x > RightX - 2 - EXTRA) // Right of left of right side? return I_RIGHT; -// From here down still needs fixing up properly -/* -* In the move area? -*/ + // From here down still needs fixing up properly + /* + * In the move area? + */ if (ino != INV_CONF && x >= LeftX + M_SW - 2 && x <= RightX - M_SW + 3 && y >= TopY + M_TH - 2 && y < TopY + M_TBB + 2) return I_MOVE; -/* -* Scroll bits -*/ + /* + * Scroll bits + */ if (ino == INV_CONF && cd.bExtraWin) { } else { if (x > RightX - M_IAL + 3 && x <= RightX - M_IAR + 1) { @@ -1481,7 +1473,6 @@ int InvArea(int x, int y) { * Returns the id of the icon displayed under the given position. * Also return co-ordinates of items tag display position, if requested. */ - int InvItem(int *x, int *y, bool update) { int itop, ileft; int row, col; @@ -1515,7 +1506,6 @@ int InvItem(int *x, int *y, bool update) { /** * Returns the id of the icon displayed under the given position. */ - int InvItemId(int x, int y) { int itop, ileft; int row, col; @@ -1544,21 +1534,21 @@ int InvItemId(int x, int y) { return INV_NOICON; } -/*---------------------------------------------------------------------*\ -| WhichInvBox() | -|-----------------------------------------------------------------------| -| Finds which box the cursor is in. | -\*---------------------------------------------------------------------*/ -#define MD_YSLIDTOP 7 -#define MD_YSLIDBOT 18 -#define MD_YBUTTOP 9 -#define MD_YBUTBOT 16 -#define MD_XLBUTL 1 -#define MD_XLBUTR 10 -#define MD_XRBUTL 105 -#define MD_XRBUTR 114 - +/** + * Finds which box the cursor is in. + */ static int WhichInvBox(int curX, int curY, bool bSlides) { + enum { + MD_YSLIDTOP = 7, + MD_YSLIDBOT = 18, + MD_YBUTTOP = 9, + MD_YBUTBOT = 16, + MD_XLBUTL = 1, + MD_XLBUTR = 10, + MD_XRBUTL = 105, + MD_XRBUTR = 114 + }; + if (bSlides) { for (int i = 0; i < numMdSlides; i++) { if (curY > MultiHighest(mdSlides[i].obj) && curY < MultiLowest(mdSlides[i].obj) @@ -1846,7 +1836,6 @@ void InvLabels(bool InBody, int aniX, int aniY) { * It seems to set up slideStuff[], an array of possible first-displayed * icons set against the matching y-positions of the slider. */ - void AdjustTop(void) { int tMissing, bMissing, nMissing; int nslideY; @@ -1909,7 +1898,6 @@ void AdjustTop(void) { /** * Insert an inventory icon object onto the display list. */ - OBJECT *AddInvObject(int num, const FREEL **pfreel, const FILM **pfilm) { INV_OBJECT *invObj; // Icon data const MULTI_INIT *pmi; // Its INIT structure - from the reel @@ -1934,7 +1922,6 @@ OBJECT *AddInvObject(int num, const FREEL **pfreel, const FILM **pfilm) { /** * Create display objects for the displayed icons in an inventory window. */ - void FillInInventory(void) { int Index; // Index into ItemOrder[] int n = 0; // index into iconArray[] @@ -2015,7 +2002,6 @@ void AddBackground(OBJECT **rect, OBJECT **title, int extraH, int extraV, int te /** * Insert a part of the inventory window frame onto the display list. */ - static OBJECT *AddObject(const FREEL *pfreel, int num) { const MULTI_INIT *pmi; // Get the MULTI_INIT structure IMAGE *pim; @@ -2048,7 +2034,6 @@ static OBJECT *AddObject(const FREEL *pfreel, int num) { /** * Display the scroll bar slider. */ - void AddSlider(OBJECT **slide, const FILM *pfilm) { SlideObject = *slide = AddObject(&pfilm->reels[IX_SLIDE], -1); MultiSetAniXY(*slide, MultiRightmost(RectObject)-M_SXOFF+2, InvD[ino].inventoryY + slideY); @@ -2067,7 +2052,6 @@ enum { /** * Display a box with some text in it. */ - void AddBox(int *pi, int i) { int x = InvD[ino].inventoryX + cd.Box[i].xpos; int y = InvD[ino].inventoryY + cd.Box[i].ypos; @@ -2239,7 +2223,6 @@ static void AddBoxes(bool posnSlide) { /** * Display the scroll bar slider. */ - void AddEWSlider(OBJECT **slide, const FILM *pfilm) { SlideObject = *slide = AddObject(&pfilm->reels[IX_SLIDE], -1); MultiSetAniXY(*slide, InvD[ino].inventoryX + 24 + 127, slideY); @@ -2249,7 +2232,6 @@ void AddEWSlider(OBJECT **slide, const FILM *pfilm) { /** * AddExtraWindow */ - int AddExtraWindow(int x, int y, OBJECT **retObj) { int n = 0; const FILM *pfilm; @@ -2484,7 +2466,7 @@ void ConstructInventory(InventoryType filling) { OBJECT **rect, **title; -// Draw background, slider and icons + // Draw background, slider and icons if (filling == FULL) { rect = &retObj[n++]; title = &retObj[n++]; @@ -2500,8 +2482,7 @@ void ConstructInventory(InventoryType filling) { } FillInInventory(); - } - else if (filling == CONF) { + } else if (filling == CONF) { rect = &retObj[n++]; title = &retObj[n++]; @@ -2805,7 +2786,6 @@ bool convHid(void) { /** * Start up an inventory window. */ - void PopUpInventory(int invno) { assert((invno == INV_1 || invno == INV_2 || invno == INV_CONV || invno == INV_CONF)); // Trying to open illegal inventory @@ -2854,7 +2834,6 @@ void SetConfGlobals(CONFINIT *ci) { /** * PopupConf */ - void PopUpConf(CONFTYPE type) { int curX, curY; @@ -2971,7 +2950,6 @@ void PopUpConf(CONFTYPE type) { /** * Close down an inventory window. */ - void KillInventory(void) { if (objArray[0] != NULL) { DumpObjArray(); diff --git a/engines/tinsel/tinlib.cpp b/engines/tinsel/tinlib.cpp index e8364e20dd..d518baa7e8 100644 --- a/engines/tinsel/tinlib.cpp +++ b/engines/tinsel/tinlib.cpp @@ -1991,7 +1991,6 @@ void topplay(CORO_PARAM, SCNHANDLE film, int x, int y, int complete, int actorid /** * Open or close the 'top window' */ - void topwindow(int bpos) { assert(bpos == TW_START || bpos == TW_END); @@ -2010,7 +2009,6 @@ void topwindow(int bpos) { /** * unhookscene */ - void unhookscene(void) { UnHookScene(); } @@ -2018,7 +2016,6 @@ void unhookscene(void) { /** * Un-define an actor as tagged. */ - void untagactor(int actor) { UnTagActor(actor); } @@ -2026,14 +2023,12 @@ void untagactor(int actor) { /** * vibrate */ - void vibrate(void) { } /** * waitframe(int actor, int frameNumber) */ - void waitframe(CORO_PARAM, int actor, int frameNumber, bool escOn, int myescEvent) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); @@ -2056,7 +2051,6 @@ void waitframe(CORO_PARAM, int actor, int frameNumber, bool escOn, int myescEven /** * Return when a key pressed or button pushed. */ - void waitkey(CORO_PARAM, bool escOn, int myescEvent) { CORO_BEGIN_CONTEXT; int startEvent; @@ -2104,7 +2098,6 @@ void waitkey(CORO_PARAM, bool escOn, int myescEvent) { /** * Pause for requested time. */ - void waittime(CORO_PARAM, int time, bool frame, bool escOn, int myescEvent) { CORO_BEGIN_CONTEXT; int time; @@ -2261,7 +2254,6 @@ void walkingactor(uint32 id, SCNHANDLE *rp) { * Walk a moving actor towards the polygon's tag, but return when the * actor enters the polygon. */ - void walkpoly(CORO_PARAM, int actor, SCNHANDLE film, HPOLYGON hp, bool escOn, int myescEvent) { // COROUTINE CORO_BEGIN_CONTEXT; @@ -2309,7 +2301,6 @@ void walkpoly(CORO_PARAM, int actor, SCNHANDLE film, HPOLYGON hp, bool escOn, in /** * walktag(actor, reel, hold) */ - void walktag(CORO_PARAM, int actor, SCNHANDLE film, HPOLYGON hp, bool escOn, int myescEvent) { // COROUTINE CORO_BEGIN_CONTEXT; @@ -2385,7 +2376,6 @@ void walktag(CORO_PARAM, int actor, SCNHANDLE film, HPOLYGON hp, bool escOn, int /** * whichinventory */ - int whichinventory(void) { return WhichInventoryOpen(); } |