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authorEugene Sandulenko2016-08-01 00:27:28 +0300
committerGitHub2016-08-01 00:27:28 +0300
commit9d3a2c1c7f9365f65908f583e62047830f60693d (patch)
treed7ba49593a1e3d79f17b350e700b1fbcf71f5b22 /engines/titanic/core/background.cpp
parent567054d8298a013f93dd9e0e332e2a08402b10a6 (diff)
parent19f8a0965be832a71a101054748cf000adf16add (diff)
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Merge pull request #786 from dreammaster/titanic
TITANIC: Starship Titanic engine
Diffstat (limited to 'engines/titanic/core/background.cpp')
-rw-r--r--engines/titanic/core/background.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/engines/titanic/core/background.cpp b/engines/titanic/core/background.cpp
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+++ b/engines/titanic/core/background.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CBackground, CGameObject)
+ ON_MESSAGE(StatusChangeMsg)
+ ON_MESSAGE(SetFrameMsg)
+ ON_MESSAGE(VisibleMsg)
+END_MESSAGE_MAP()
+
+CBackground::CBackground() : CGameObject(), _fieldBC(0), _fieldC0(0), _fieldDC(0) {
+}
+
+void CBackground::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeQuotedLine(_string2, indent);
+ file->writeNumberLine(_fieldDC, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CBackground::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _fieldC0 = file->readNumber();
+ _string1 = file->readString();
+ _string2 = file->readString();
+ _fieldDC = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+bool CBackground::StatusChangeMsg(CStatusChangeMsg *msg) {
+ setVisible(true);
+ if (_fieldDC) {
+ playMovie(_fieldBC, _fieldC0, 16);
+ } else {
+ playMovie(_fieldBC, _fieldC0, 0);
+ }
+ return true;
+}
+
+bool CBackground::SetFrameMsg(CSetFrameMsg *msg) {
+ loadFrame(msg->_frameNumber);
+ return true;
+}
+
+bool CBackground::VisibleMsg(CVisibleMsg *msg) {
+ setVisible(msg->_visible);
+ return true;
+}
+
+} // End of namespace Titanic