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authorPaul Gilbert2017-02-16 21:34:59 -0500
committerPaul Gilbert2017-02-16 21:34:59 -0500
commitd56e4e4584ccb7d0741118da0ffb61129c767bee (patch)
tree54649ffafe2f7e60ea65d59590b2c45aca73a4c4 /engines/titanic/core/game_object.cpp
parent216e57aff49b43446699f236f47f67df2c95d0f1 (diff)
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TITANIC: Further renamings for CGameObject
Diffstat (limited to 'engines/titanic/core/game_object.cpp')
-rw-r--r--engines/titanic/core/game_object.cpp61
1 files changed, 30 insertions, 31 deletions
diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp
index cd45094f2a..ff5fb9b1eb 100644
--- a/engines/titanic/core/game_object.cpp
+++ b/engines/titanic/core/game_object.cpp
@@ -56,26 +56,25 @@ void CGameObject::deinit() {
CGameObject::CGameObject(): CNamedItem() {
_bounds = Rect(0, 0, 15, 15);
- _field34 = 0;
- _field38 = 0;
- _field3C = 0;
+ _unused1 = 0;
+ _unused2 = 0;
+ _unused3 = 0;
_nonvisual = false;
- _field44 = 0xF0;
- _field48 = 0xF0;
- _field4C = 0xFF;
+ _toggleR = 0xF0;
+ _toggleG = 0xF0;
+ _toggleB = 0xFF;
_isPendingMail = false;
_destRoomFlags = 0;
_roomFlags = 0;
_visible = true;
- _field60 = 0;
+ _handleMouseFlag = false;
_cursorId = CURSOR_ARROW;
_initialFrame = 0;
_frameNumber = -1;
_text = nullptr;
_textBorder = _textBorderRight = 0;
- _field9C = 0;
_surface = nullptr;
- _fieldB8 = 0;
+ _unused4 = 0;
}
CGameObject::~CGameObject() {
@@ -105,19 +104,19 @@ void CGameObject::save(SimpleFile *file, int indent) {
file->writeNumberLine(getMovieFrame(), indent + 1);
file->writeNumberLine(_cursorId, indent + 1);
_movieClips.save(file, indent + 1);
- file->writeNumberLine(_field60, indent + 1);
+ file->writeNumberLine(_handleMouseFlag, indent + 1);
file->writeNumberLine(_nonvisual, indent + 1);
file->writeQuotedLine(_resource, indent + 1);
file->writeBounds(_bounds, indent + 1);
- file->writeFloatLine(_field34, indent + 1);
- file->writeFloatLine(_field38, indent + 1);
- file->writeFloatLine(_field3C, indent + 1);
+ file->writeFloatLine(_unused1, indent + 1);
+ file->writeFloatLine(_unused2, indent + 1);
+ file->writeFloatLine(_unused3, indent + 1);
- file->writeNumberLine(_field44, indent + 1);
- file->writeNumberLine(_field48, indent + 1);
- file->writeNumberLine(_field4C, indent + 1);
- file->writeNumberLine(_fieldB8, indent + 1);
+ file->writeNumberLine(_toggleR, indent + 1);
+ file->writeNumberLine(_toggleG, indent + 1);
+ file->writeNumberLine(_toggleB, indent + 1);
+ file->writeNumberLine(_unused4, indent + 1);
file->writeNumberLine(_visible, indent + 1);
file->writeNumberLine(_isPendingMail, indent + 1);
file->writeNumberLine(_destRoomFlags, indent + 1);
@@ -153,7 +152,7 @@ void CGameObject::load(SimpleFile *file) {
// Deliberate fall-through
case 4:
- _field60 = file->readNumber();
+ _handleMouseFlag = file->readNumber();
// Deliberate fall-through
case 3:
@@ -166,13 +165,13 @@ void CGameObject::load(SimpleFile *file) {
case 1:
_bounds = file->readBounds();
- _field34 = file->readFloat();
- _field38 = file->readFloat();
- _field3C = file->readFloat();
- _field44 = file->readNumber();
- _field48 = file->readNumber();
- _field4C = file->readNumber();
- _fieldB8 = file->readNumber();
+ _unused1 = file->readFloat();
+ _unused2 = file->readFloat();
+ _unused3 = file->readFloat();
+ _toggleR = file->readNumber();
+ _toggleG = file->readNumber();
+ _toggleB = file->readNumber();
+ _unused4 = file->readNumber();
_visible = file->readNumber() != 0;
_isPendingMail = file->readNumber();
_destRoomFlags = file->readNumber();
@@ -1369,11 +1368,11 @@ void CGameObject::createCredits() {
_credits->load(this, screenManager, _bounds);
}
-void CGameObject::fn10(int v1, int v2, int v3) {
+void CGameObject::setToggleColor(byte r, byte g, byte b) {
makeDirty();
- _field44 = v1;
- _field48 = v2;
- _field4C = v3;
+ _toggleR = r;
+ _toggleG = g;
+ _toggleB = b;
}
void CGameObject::movieSetAudioTiming(bool flag) {
@@ -1425,8 +1424,8 @@ bool CGameObject::compareRoomFlags(RoomFlagsComparison compareType, uint flags1,
}
}
-void CGameObject::setState1C(bool flag) {
- getGameManager()->_gameState._field1C = flag;
+void CGameObject::stateSetSoundMakerAllowed(bool flag) {
+ getGameManager()->_gameState._soundMakerAllowed = flag;
}
void CGameObject::addMail(uint destRoomFlags) {