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author | Paul Gilbert | 2016-02-25 08:48:21 -0500 |
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committer | Paul Gilbert | 2016-02-25 08:48:21 -0500 |
commit | 63db0980e5f48764667863afe15b8f43b386c1a8 (patch) | |
tree | 995d72aa231a8178f1d429bd9116ee3721a6ccf0 /engines/titanic/core/game_object.h | |
parent | 906aa791ee337f86dc7565e980afa395df5e9fdb (diff) | |
download | scummvm-rg350-63db0980e5f48764667863afe15b8f43b386c1a8.tar.gz scummvm-rg350-63db0980e5f48764667863afe15b8f43b386c1a8.tar.bz2 scummvm-rg350-63db0980e5f48764667863afe15b8f43b386c1a8.zip |
TITANIC: Rename of sub-folders for better clarity
Diffstat (limited to 'engines/titanic/core/game_object.h')
-rw-r--r-- | engines/titanic/core/game_object.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/titanic/core/game_object.h b/engines/titanic/core/game_object.h new file mode 100644 index 0000000000..7d15882884 --- /dev/null +++ b/engines/titanic/core/game_object.h @@ -0,0 +1,82 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_GAME_OBJECT_H +#define TITANIC_GAME_OBJECT_H + +#include "common/rect.h" +#include "titanic/core/movie_clip.h" +#include "titanic/core/named_item.h" + +namespace Titanic { + +class CGameObject : public CNamedItem { +protected: + Common::Rect _bounds; + double _field34; + double _field38; + double _field3C; + int _field40; + int _field44; + int _field48; + int _field4C; + int _field50; + int _field54; + int _field58; + int _field5C; + int _field60; + CMovieClipList _clipList1; + int _field74; + int _field78; + CMovieClipList _clipList2; + int _field8C; + int _field90; + int _field94; + int _field98; + int _field9C; + int _fieldA0; + int _fieldA4; + void *_fieldA8; + CString _string; + int _fieldB8; +public: + CGameObject(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CGameObject"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_PET_CONTROL_H */ |