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authorPaul Gilbert2017-06-15 19:56:12 -0400
committerPaul Gilbert2017-06-15 19:56:12 -0400
commitc0209598927cd338d93cd501ef6a4354d06bacdc (patch)
treebc5ca006102bc40d6a843d7d23565e5954fd5001 /engines/titanic/core/game_object.h
parent9bb9c0d58eea71292d05b4e5515c48ba53d1f194 (diff)
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TITANIC: Have ship announcements use the speech sound type
Diffstat (limited to 'engines/titanic/core/game_object.h')
-rw-r--r--engines/titanic/core/game_object.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/titanic/core/game_object.h b/engines/titanic/core/game_object.h
index 34bdcc7057..d4befa8fc8 100644
--- a/engines/titanic/core/game_object.h
+++ b/engines/titanic/core/game_object.h
@@ -229,8 +229,8 @@ protected:
* @param balance Sound balance (not actually used by original)
* @param repeated If true, sound will repeat indefinitely
*/
- int queueSound(const CString &name, uint priorHandle, uint volume = 100,
- int balance = 0, bool repeated = false);
+ int queueSound(const CString &name, uint priorHandle, uint volume = 100, int balance = 0,
+ bool repeated = false, Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType);
/**
* Stop a sound