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author | Eugene Sandulenko | 2016-10-09 14:59:58 +0200 |
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committer | Eugene Sandulenko | 2016-10-09 14:59:58 +0200 |
commit | dead4aa01446da2bf711e64a4e681be460fa1202 (patch) | |
tree | 149648f240e839900e18af10953c4408da1e9464 /engines/titanic/core/game_object.h | |
parent | c5efd9f7487f4f51316d9ae6e6cbef3d35dd7b51 (diff) | |
download | scummvm-rg350-dead4aa01446da2bf711e64a4e681be460fa1202.tar.gz scummvm-rg350-dead4aa01446da2bf711e64a4e681be460fa1202.tar.bz2 scummvm-rg350-dead4aa01446da2bf711e64a4e681be460fa1202.zip |
JANITORIAL: Remove trailing spaces
Diffstat (limited to 'engines/titanic/core/game_object.h')
-rw-r--r-- | engines/titanic/core/game_object.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/titanic/core/game_object.h b/engines/titanic/core/game_object.h index b9a55ac008..b50278cf21 100644 --- a/engines/titanic/core/game_object.h +++ b/engines/titanic/core/game_object.h @@ -401,7 +401,7 @@ protected: * Clear the PET display */ void petClear() const; - + /** * Returns the MailMan */ @@ -488,7 +488,7 @@ protected: * Locks the PET, disabling all input. Can be called multiple times */ void petLockInput(); - + /** * Unlocks PET input */ @@ -646,7 +646,7 @@ public: * Change the object's status */ void playMovie(uint flags); - + /** * Play the movie specified in _resource */ @@ -671,7 +671,7 @@ public: * Get the current movie frame */ int getMovieFrame() const; - + /** * Returns the object's frame number */ @@ -706,7 +706,7 @@ public: * Return the player's passenger class */ int getPassengerClass() const; - + /** * Return the player's previous passenger class */ @@ -732,7 +732,7 @@ public: * Returns a hidden object */ CGameObject *getHiddenObject(const CString &name) const; - + /** * Sets up credits text */ @@ -742,7 +742,7 @@ public: * Support function for drag moving */ void dragMove(const Point &pt); - + /** * Returns the currently dragging item (if any) if it's a game object */ @@ -965,17 +965,17 @@ public: /*--- CGameState Methods ---*/ void setState1C(bool flag); - + /** * Change to the next season */ void stateChangeSeason(); - + /** * Returns the currently active season */ Season stateGetSeason() const; - + void stateSet24(); int stateGet24() const; void stateInc38(); |