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authorPaul Gilbert2016-07-20 18:49:41 -0400
committerPaul Gilbert2016-07-20 18:49:41 -0400
commit1102203396b8e924991fd0dc9990004b5d7f2e63 (patch)
treeb5fd5d015127cec5e894007f0b985570f57edee6 /engines/titanic/core/project_item.cpp
parenta13134b38d1400bfc6746657faf87907f9575e80 (diff)
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TITANIC: Add missing engine saving functionality
Diffstat (limited to 'engines/titanic/core/project_item.cpp')
-rw-r--r--engines/titanic/core/project_item.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/titanic/core/project_item.cpp b/engines/titanic/core/project_item.cpp
index a768d0e955..6596816c14 100644
--- a/engines/titanic/core/project_item.cpp
+++ b/engines/titanic/core/project_item.cpp
@@ -160,7 +160,7 @@ void CProjectItem::loadGame(int slotId) {
// Open either an existing savegame slot or the new game template
if (slotId >= 0) {
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
- Common::String::format("slot%d.gam", slotId));
+ g_vm->generateSaveName(slotId));
file.open(saveFile);
} else {
Common::File *newFile = new Common::File();
@@ -202,7 +202,7 @@ void CProjectItem::loadGame(int slotId) {
void CProjectItem::saveGame(int slotId, const CString &desc) {
CompressedFile file;
Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(
- Common::String::format("slot%d.gam", slotId));
+ g_vm->generateSaveName(slotId));
file.open(saveFile);
// Signal the game is being saved