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authorPaul Gilbert2016-02-25 08:48:21 -0500
committerPaul Gilbert2016-02-25 08:48:21 -0500
commit63db0980e5f48764667863afe15b8f43b386c1a8 (patch)
tree995d72aa231a8178f1d429bd9116ee3721a6ccf0 /engines/titanic/core/tree_item.h
parent906aa791ee337f86dc7565e980afa395df5e9fdb (diff)
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TITANIC: Rename of sub-folders for better clarity
Diffstat (limited to 'engines/titanic/core/tree_item.h')
-rw-r--r--engines/titanic/core/tree_item.h141
1 files changed, 141 insertions, 0 deletions
diff --git a/engines/titanic/core/tree_item.h b/engines/titanic/core/tree_item.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_TREE_ITEM_H
+#define TITANIC_TREE_ITEM_H
+
+#include "titanic/core/message_target.h"
+
+namespace Titanic {
+
+class CGameManager;
+class CDontSaveFileItem;
+
+class CTreeItem: public CMessageTarget {
+private:
+ CTreeItem *_parent;
+ CTreeItem *_nextSibling;
+ CTreeItem *_priorSibling;
+ CTreeItem *_firstChild;
+ int _field14;
+public:
+ CTreeItem();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CTreeItem"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+
+ /**
+ * Get the game manager for the project
+ */
+ virtual CGameManager *getGameManager();
+
+ /**
+ * Returns true if the item is a file item
+ */
+ virtual bool isFileItem() const { return false; }
+
+ /**
+ * Get the parent for the given item
+ */
+ CTreeItem *getParent() const { return _parent; }
+
+ /**
+ * Jumps up through the parents to find the sub-root item
+ */
+ CTreeItem *getRoot() const;
+
+ /**
+ * Get the next sibling
+ */
+ CTreeItem *getNextSibling() { return _nextSibling; }
+
+ /**
+ * Get the prior sibling
+ */
+ CTreeItem *getPriorSibling() { return _priorSibling; }
+
+ /**
+ * Get the last sibling of this sibling
+ */
+ CTreeItem *getLastSibling();
+
+ /**
+ * Get the first child of the item, if any
+ */
+ CTreeItem *getFirstChild() { return _firstChild; }
+
+ /**
+ * Get the last child of the item, if any
+ */
+ CTreeItem *getLastChild();
+
+ /**
+ * Get any dont save file item in the immediate children
+ */
+ CDontSaveFileItem *getDontSaveFileItem();
+
+ /**
+ * Adds the item under another tree item
+ */
+ void addUnder(CTreeItem *newParent);
+
+ /**
+ * Sets the parent for the item
+ */
+ void setParent(CTreeItem *newParent);
+
+ /**
+ * Adds the item as a sibling of another item
+ */
+ void addSibling(CTreeItem *item);
+
+ /**
+ * Destroys both the item as well as any of it's children
+ */
+ void destroyAll();
+
+ /**
+ * Destroys all tree items around the given one
+ */
+ int destroyOthers();
+
+ /**
+ * Detach the tree item from any other associated tree items
+ */
+ void detach();
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_TREE_ITEM_H */