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author | Paul Gilbert | 2016-02-25 08:48:21 -0500 |
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committer | Paul Gilbert | 2016-02-25 08:48:21 -0500 |
commit | 63db0980e5f48764667863afe15b8f43b386c1a8 (patch) | |
tree | 995d72aa231a8178f1d429bd9116ee3721a6ccf0 /engines/titanic/core/tree_item.h | |
parent | 906aa791ee337f86dc7565e980afa395df5e9fdb (diff) | |
download | scummvm-rg350-63db0980e5f48764667863afe15b8f43b386c1a8.tar.gz scummvm-rg350-63db0980e5f48764667863afe15b8f43b386c1a8.tar.bz2 scummvm-rg350-63db0980e5f48764667863afe15b8f43b386c1a8.zip |
TITANIC: Rename of sub-folders for better clarity
Diffstat (limited to 'engines/titanic/core/tree_item.h')
-rw-r--r-- | engines/titanic/core/tree_item.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/engines/titanic/core/tree_item.h b/engines/titanic/core/tree_item.h new file mode 100644 index 0000000000..ea5de32161 --- /dev/null +++ b/engines/titanic/core/tree_item.h @@ -0,0 +1,141 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_TREE_ITEM_H +#define TITANIC_TREE_ITEM_H + +#include "titanic/core/message_target.h" + +namespace Titanic { + +class CGameManager; +class CDontSaveFileItem; + +class CTreeItem: public CMessageTarget { +private: + CTreeItem *_parent; + CTreeItem *_nextSibling; + CTreeItem *_priorSibling; + CTreeItem *_firstChild; + int _field14; +public: + CTreeItem(); + + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CTreeItem"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); + + /** + * Get the game manager for the project + */ + virtual CGameManager *getGameManager(); + + /** + * Returns true if the item is a file item + */ + virtual bool isFileItem() const { return false; } + + /** + * Get the parent for the given item + */ + CTreeItem *getParent() const { return _parent; } + + /** + * Jumps up through the parents to find the sub-root item + */ + CTreeItem *getRoot() const; + + /** + * Get the next sibling + */ + CTreeItem *getNextSibling() { return _nextSibling; } + + /** + * Get the prior sibling + */ + CTreeItem *getPriorSibling() { return _priorSibling; } + + /** + * Get the last sibling of this sibling + */ + CTreeItem *getLastSibling(); + + /** + * Get the first child of the item, if any + */ + CTreeItem *getFirstChild() { return _firstChild; } + + /** + * Get the last child of the item, if any + */ + CTreeItem *getLastChild(); + + /** + * Get any dont save file item in the immediate children + */ + CDontSaveFileItem *getDontSaveFileItem(); + + /** + * Adds the item under another tree item + */ + void addUnder(CTreeItem *newParent); + + /** + * Sets the parent for the item + */ + void setParent(CTreeItem *newParent); + + /** + * Adds the item as a sibling of another item + */ + void addSibling(CTreeItem *item); + + /** + * Destroys both the item as well as any of it's children + */ + void destroyAll(); + + /** + * Destroys all tree items around the given one + */ + int destroyOthers(); + + /** + * Detach the tree item from any other associated tree items + */ + void detach(); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_TREE_ITEM_H */ |