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author | Paul Gilbert | 2016-08-09 22:16:17 -0400 |
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committer | Paul Gilbert | 2016-08-09 22:16:17 -0400 |
commit | 17a665e2aab9466d7362168ded8d870986120eca (patch) | |
tree | aaccb3962a51c4676d39b6e3e97e612bde7918d5 /engines/titanic/core | |
parent | 668c486f4fdf270a88cfd799ba54871d5a314383 (diff) | |
download | scummvm-rg350-17a665e2aab9466d7362168ded8d870986120eca.tar.gz scummvm-rg350-17a665e2aab9466d7362168ded8d870986120eca.tar.bz2 scummvm-rg350-17a665e2aab9466d7362168ded8d870986120eca.zip |
TITANIC: Field renaming and warning fixes in sound code
Diffstat (limited to 'engines/titanic/core')
-rw-r--r-- | engines/titanic/core/game_object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp index 3a100ffd29..67b7920f04 100644 --- a/engines/titanic/core/game_object.cpp +++ b/engines/titanic/core/game_object.cpp @@ -748,7 +748,7 @@ int CGameObject::queueSound(const CString &name, uint priorHandle, uint volume, prox._fieldC = val3; prox._repeated = repeated; prox._channelVolume = volume; - prox._soundHandle = priorHandle; + prox._priorSoundHandle = priorHandle; return playSound(name, prox); } |