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author | Paul Gilbert | 2016-02-28 21:42:13 -0500 |
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committer | Paul Gilbert | 2016-02-28 21:42:13 -0500 |
commit | 6eb777fe362d77189425c2ae137bedab0af5ee5f (patch) | |
tree | 2df00b84121ccb83115cacd8a62ef686e125dbfc /engines/titanic/core | |
parent | 0471a25575d7cabff26f8abbace55c1dadaf6320 (diff) | |
download | scummvm-rg350-6eb777fe362d77189425c2ae137bedab0af5ee5f.tar.gz scummvm-rg350-6eb777fe362d77189425c2ae137bedab0af5ee5f.tar.bz2 scummvm-rg350-6eb777fe362d77189425c2ae137bedab0af5ee5f.zip |
TITANIC: Added a lot of class definitions
Let's be honest here, it's a s**t-load of class definitions
Diffstat (limited to 'engines/titanic/core')
-rw-r--r-- | engines/titanic/core/saveable_object.cpp | 54 | ||||
-rw-r--r-- | engines/titanic/core/static_image.cpp | 37 | ||||
-rw-r--r-- | engines/titanic/core/static_image.h | 50 |
3 files changed, 135 insertions, 6 deletions
diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp index 12efdc17d2..f76340c83b 100644 --- a/engines/titanic/core/saveable_object.cpp +++ b/engines/titanic/core/saveable_object.cpp @@ -69,6 +69,7 @@ #include "titanic/core/view_item.h" #include "titanic/game/announce.h" +#include "titanic/game/belbot_get_light.h" #include "titanic/game/bowl_unlocker.h" #include "titanic/game/cdrom.h" #include "titanic/game/cdrom_computer.h" @@ -90,12 +91,9 @@ #include "titanic/game/no_nut_bowl.h" #include "titanic/game/null_port_hole.h" #include "titanic/game/nut_replacer.h" -#include "titanic/game/pet_position.h" #include "titanic/game/port_hole.h" #include "titanic/game/room_item.h" #include "titanic/game/service_elevator_door.h" -#include "titanic/game/sgt_state_room.h" -#include "titanic/game/sgt_upper_doors_sound.h" #include "titanic/game/start_action.h" #include "titanic/game/sub_glass.h" #include "titanic/game/sweet_bowl.h" @@ -110,6 +108,21 @@ #include "titanic/game/parrot/parrot_perch_holder.h" #include "titanic/game/parrot/parrot_succubus.h" #include "titanic/game/parrot/parrot_trigger.h" +#include "titanic/game/pet/pet.h" +#include "titanic/game/pet/pet_class1.h" +#include "titanic/game/pet/pet_class2.h" +#include "titanic/game/pet/pet_class3.h" +#include "titanic/game/pet/pet_monitor.h" +#include "titanic/game/pet/pet_position.h" +#include "titanic/game/pet/pet_sentinal.h" +#include "titanic/game/pet/pet_sounds.h" +#include "titanic/game/pet/pet_transition.h" +#include "titanic/game/pet/pet_transport.h" +#include "titanic/game/sgt/sgt_doors.h" +#include "titanic/game/sgt/sgt_navigation.h" +#include "titanic/game/sgt/sgt_restaurant_doors.h" +#include "titanic/game/sgt/sgt_state_room.h" +#include "titanic/game/sgt/sgt_upper_doors_sound.h" #include "titanic/gfx/act_button.h" #include "titanic/gfx/changes_season_button.h" @@ -230,6 +243,7 @@ DEFFN(CTreeItem); DEFFN(CViewItem); DEFFN(CAnnounce); +DEFFN(CBelbotGetLight); DEFFN(CBowlUnlocker); DEFFN(CCDROM); DEFFN(CCDROMComputer); @@ -250,12 +264,9 @@ DEFFN(CLittleLiftButton); DEFFN(CNoNutBowl); DEFFN(CNullPortHole); DEFFN(CNutReplacer); -DEFFN(CPETPosition); DEFFN(CPortHole); DEFFN(CRoomItem); DEFFN(CServiceElevatorDoor); -DEFFN(CSGTStateRoom); -DEFFN(CSGTUpperDoorsSound); DEFFN(CStartAction); DEFFN(CSUBGlass); DEFFN(CSweetBowl); @@ -270,6 +281,21 @@ DEFFN(CParrotNutEater); DEFFN(CParrotPerchHolder); DEFFN(CParrotSuccUBus); DEFFN(CParrotTrigger); +DEFFN(CPET); +DEFFN(CPETClass1); +DEFFN(CPETClass2); +DEFFN(CPETClass3); +DEFFN(CPETMonitor); +DEFFN(CPETPosition); +DEFFN(CPETSentinal); +DEFFN(CPETSounds); +DEFFN(CPETTransition); +DEFFN(CPETTransport); +DEFFN(CSGTDoors); +DEFFN(CSGTNavigation); +DEFFN(CSGTRestaurantDoors); +DEFFN(CSGTStateRoom); +DEFFN(CSGTUpperDoorsSound); DEFFN(CActButton); DEFFN(CChangesSeasonButton); @@ -554,6 +580,7 @@ void CSaveableObject::initClassList() { ADDFN(CViewItem); ADDFN(CAnnounce); + ADDFN(CBelbotGetLight); ADDFN(CBowlUnlocker); ADDFN(CCDROM); ADDFN(CCDROMComputer); @@ -595,6 +622,21 @@ void CSaveableObject::initClassList() { ADDFN(CParrotPerchHolder); ADDFN(CParrotSuccUBus); ADDFN(CParrotTrigger); + ADDFN(CPET); + ADDFN(CPETClass1); + ADDFN(CPETClass2); + ADDFN(CPETClass3); + ADDFN(CPETMonitor); + ADDFN(CPETPosition); + ADDFN(CPETSentinal); + ADDFN(CPETSounds); + ADDFN(CPETTransition); + ADDFN(CPETTransport); + ADDFN(CSGTDoors); + ADDFN(CSGTNavigation); + ADDFN(CSGTRestaurantDoors); + ADDFN(CSGTStateRoom); + ADDFN(CSGTUpperDoorsSound); ADDFN(CActButton); ADDFN(CChangesSeasonButton); diff --git a/engines/titanic/core/static_image.cpp b/engines/titanic/core/static_image.cpp new file mode 100644 index 0000000000..54a041fff5 --- /dev/null +++ b/engines/titanic/core/static_image.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/core/static_image.h" + +namespace Titanic { + +void CStaticImage::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CGameObject::save(file, indent); +} + +void CStaticImage::load(SimpleFile *file) { + file->readNumber(); + CGameObject::load(file); +} + +} // End of namespace Titanic diff --git a/engines/titanic/core/static_image.h b/engines/titanic/core/static_image.h new file mode 100644 index 0000000000..ac556f243e --- /dev/null +++ b/engines/titanic/core/static_image.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_STATIC_IMAGE_H +#define TITANIC_STATIC_IMAGE_H + +#include "titanic/core/game_object.h" + +namespace Titanic { + +class CStaticImage : public CGameObject { +public: + /** + * Return the class name + */ + virtual const char *getClassName() const { return "CStaticImage"; } + + /** + * Save the data for the class to file + */ + virtual void save(SimpleFile *file, int indent) const; + + /** + * Load the data for the class from file + */ + virtual void load(SimpleFile *file); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_STATIC_IMAGE_H */ |