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authorPaul Gilbert2017-08-07 21:10:24 -0400
committerPaul Gilbert2017-08-07 21:10:24 -0400
commitaef786fcc3b93670ce980f37d44fea48955d9d3a (patch)
treefc9bba6f5123b20730eb3188660a1f5a3f15d9bc /engines/titanic/core
parente685973cac056f8df0b4b02ed7bd143e05767a0c (diff)
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TITANIC: Hook in the original game's secret cheat room
You can either use a special Ctrl-C key combination, or use the 'cheat' command in the debugger
Diffstat (limited to 'engines/titanic/core')
-rw-r--r--engines/titanic/core/game_object.cpp52
-rw-r--r--engines/titanic/core/project_item.cpp56
-rw-r--r--engines/titanic/core/project_item.h7
3 files changed, 64 insertions, 51 deletions
diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp
index 27af509618..ab91a6decc 100644
--- a/engines/titanic/core/game_object.cpp
+++ b/engines/titanic/core/game_object.cpp
@@ -883,57 +883,7 @@ void CGameObject::gotoView(const CString &viewName, const CString &clipName) {
}
CViewItem *CGameObject::parseView(const CString &viewString) {
- int firstIndex = viewString.indexOf('.');
- int lastIndex = viewString.lastIndexOf('.');
- CString roomName, nodeName, viewName;
-
- if (firstIndex == -1) {
- roomName = viewString;
- } else {
- roomName = viewString.left(firstIndex);
-
- if (lastIndex > firstIndex) {
- nodeName = viewString.mid(firstIndex + 1, lastIndex - firstIndex - 1);
- viewName = viewString.mid(lastIndex + 1);
- } else {
- nodeName = viewString.mid(firstIndex + 1);
- }
- }
-
- CGameManager *gameManager = getGameManager();
- if (!gameManager)
- return nullptr;
-
- CRoomItem *room = gameManager->getRoom();
- CProjectItem *project = room->getRoot();
-
- // Ensure we have the specified room
- if (project) {
- if (room->getName().compareToIgnoreCase(roomName)) {
- // Scan for the correct room
- for (room = project->findFirstRoom();
- room && room->getName().compareToIgnoreCase(roomName);
- room = project->findNextRoom(room)) ;
- }
- }
- if (!room)
- return nullptr;
-
- // Find the designated node within the room
- CNodeItem *node = dynamic_cast<CNodeItem *>(room->findChildInstanceOf(CNodeItem::_type));
- while (node && node->getName().compareToIgnoreCase(nodeName))
- node = dynamic_cast<CNodeItem *>(room->findNextInstanceOf(CNodeItem::_type, node));
- if (!node)
- return nullptr;
-
- CViewItem *view = dynamic_cast<CViewItem *>(node->findChildInstanceOf(CViewItem::_type));
- while (view && view->getName().compareToIgnoreCase(viewName))
- view = dynamic_cast<CViewItem *>(node->findNextInstanceOf(CViewItem::_type, view));
- if (!view)
- return nullptr;
-
- // Find the view, so return it
- return view;
+ return getRoot()->parseView(viewString);
}
CString CGameObject::getViewFullName() const {
diff --git a/engines/titanic/core/project_item.cpp b/engines/titanic/core/project_item.cpp
index fa902e6ab7..13bcdfc4b4 100644
--- a/engines/titanic/core/project_item.cpp
+++ b/engines/titanic/core/project_item.cpp
@@ -569,4 +569,60 @@ Graphics::Surface *CProjectItem::createThumbnail() {
return thumb;
}
+CViewItem *CProjectItem::parseView(const CString &viewString) {
+ int firstIndex = viewString.indexOf('.');
+ int lastIndex = viewString.lastIndexOf('.');
+ CString roomName, nodeName, viewName;
+
+ if (firstIndex == -1) {
+ roomName = viewString;
+ }
+ else {
+ roomName = viewString.left(firstIndex);
+
+ if (lastIndex > firstIndex) {
+ nodeName = viewString.mid(firstIndex + 1, lastIndex - firstIndex - 1);
+ viewName = viewString.mid(lastIndex + 1);
+ }
+ else {
+ nodeName = viewString.mid(firstIndex + 1);
+ }
+ }
+
+ CGameManager *gameManager = getGameManager();
+ if (!gameManager)
+ return nullptr;
+
+ CRoomItem *room = gameManager->getRoom();
+ CProjectItem *project = room->getRoot();
+
+ // Ensure we have the specified room
+ if (project) {
+ if (room->getName().compareToIgnoreCase(roomName)) {
+ // Scan for the correct room
+ for (room = project->findFirstRoom();
+ room && room->getName().compareToIgnoreCase(roomName);
+ room = project->findNextRoom(room));
+ }
+ }
+ if (!room)
+ return nullptr;
+
+ // Find the designated node within the room
+ CNodeItem *node = dynamic_cast<CNodeItem *>(room->findChildInstanceOf(CNodeItem::_type));
+ while (node && node->getName().compareToIgnoreCase(nodeName))
+ node = dynamic_cast<CNodeItem *>(room->findNextInstanceOf(CNodeItem::_type, node));
+ if (!node)
+ return nullptr;
+
+ CViewItem *view = dynamic_cast<CViewItem *>(node->findChildInstanceOf(CViewItem::_type));
+ while (view && view->getName().compareToIgnoreCase(viewName))
+ view = dynamic_cast<CViewItem *>(node->findNextInstanceOf(CViewItem::_type, view));
+ if (!view)
+ return nullptr;
+
+ // Find the view, so return it
+ return view;
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/core/project_item.h b/engines/titanic/core/project_item.h
index 71a84f7e00..4a87e64e2e 100644
--- a/engines/titanic/core/project_item.h
+++ b/engines/titanic/core/project_item.h
@@ -235,6 +235,13 @@ public:
* Finds a view
*/
CViewItem *findView(int roomNumber, int nodeNumber, int viewNumber);
+
+ /**
+ * Parses a view into it's components of room, node, and view,
+ * and locates the designated view
+ */
+ CViewItem *parseView(const CString &viewString);
+
};
} // End of namespace Titanic