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authorPaul Gilbert2017-08-05 22:38:00 -0400
committerPaul Gilbert2017-08-05 22:38:00 -0400
commitbbd9247eb8982af130021c2f44dc157eee4b282c (patch)
treea9679ed7cd1835521d9b6902097c993e47988886 /engines/titanic/core
parente29b2fc7310ed6c14c798c7c160a1bc91c15462c (diff)
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TITANIC: Maintain static movie frames on objects across saves
Diffstat (limited to 'engines/titanic/core')
-rw-r--r--engines/titanic/core/game_object.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/titanic/core/game_object.cpp b/engines/titanic/core/game_object.cpp
index 5a55d247ee..d4457e7456 100644
--- a/engines/titanic/core/game_object.cpp
+++ b/engines/titanic/core/game_object.cpp
@@ -736,6 +736,11 @@ bool CGameObject::hasActiveMovie() const {
int CGameObject::getMovieFrame() const {
if (_surface && _surface->_movie)
return _surface->_movie->getFrame();
+ else if (_frameNumber > 0)
+ // WORKAROUND: If an object has a pending frame to be set to,
+ // but the movie hasn't yet been loaded, return that frame
+ return _frameNumber;
+
return _initialFrame;
}