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authorDavid Fioramonti2017-08-03 15:21:40 -0700
committerDavid Fioramonti2017-08-03 16:13:34 -0700
commit293df6a68f9e10f1fa43139306eaf73af7ab6c09 (patch)
tree09b496493ee703896c3acb6b92b0509e97ea083d /engines/titanic/detection.cpp
parent79dbb566254eb7fa23c28b6b739bf8ca624bebf8 (diff)
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TITANIC: Max saved games const centralized
Before the const specifying the max number of save/load games was in titanic.h, core/project_item.cpp, main_game_window, and detection.cpp. Since they all inherit from titanic.h they should just use the const there. Also the saved game const in core/project_item.cpp was named differently so I also changed that.
Diffstat (limited to 'engines/titanic/detection.cpp')
-rw-r--r--engines/titanic/detection.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/titanic/detection.cpp b/engines/titanic/detection.cpp
index 8c990e2525..6c3177d718 100644
--- a/engines/titanic/detection.cpp
+++ b/engines/titanic/detection.cpp
@@ -33,8 +33,6 @@
#include "graphics/colormasks.h"
#include "graphics/surface.h"
-#define MAX_SAVES 99
-
namespace Titanic {
struct TitanicGameDescription {