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author | David Fioramonti | 2017-08-03 15:21:40 -0700 |
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committer | David Fioramonti | 2017-08-03 16:13:34 -0700 |
commit | 293df6a68f9e10f1fa43139306eaf73af7ab6c09 (patch) | |
tree | 09b496493ee703896c3acb6b92b0509e97ea083d /engines/titanic/detection.cpp | |
parent | 79dbb566254eb7fa23c28b6b739bf8ca624bebf8 (diff) | |
download | scummvm-rg350-293df6a68f9e10f1fa43139306eaf73af7ab6c09.tar.gz scummvm-rg350-293df6a68f9e10f1fa43139306eaf73af7ab6c09.tar.bz2 scummvm-rg350-293df6a68f9e10f1fa43139306eaf73af7ab6c09.zip |
TITANIC: Max saved games const centralized
Before the const specifying the max number of save/load games was
in titanic.h, core/project_item.cpp, main_game_window, and detection.cpp.
Since they all inherit from titanic.h they should just use the const there.
Also the saved game const in core/project_item.cpp was named differently
so I also changed that.
Diffstat (limited to 'engines/titanic/detection.cpp')
-rw-r--r-- | engines/titanic/detection.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/titanic/detection.cpp b/engines/titanic/detection.cpp index 8c990e2525..6c3177d718 100644 --- a/engines/titanic/detection.cpp +++ b/engines/titanic/detection.cpp @@ -33,8 +33,6 @@ #include "graphics/colormasks.h" #include "graphics/surface.h" -#define MAX_SAVES 99 - namespace Titanic { struct TitanicGameDescription { |