diff options
author | Paul Gilbert | 2016-08-31 20:20:10 -0400 |
---|---|---|
committer | Paul Gilbert | 2016-08-31 20:20:10 -0400 |
commit | dd4fee37e35fab40076b6e9070a9a0ab987750a9 (patch) | |
tree | 4f8c6d7b5ddf047686385223a4eca95ee601b72d /engines/titanic/game/bar_bell.cpp | |
parent | 15ebf3a12aae014f5b6e3cd0125eab4e421aa46b (diff) | |
download | scummvm-rg350-dd4fee37e35fab40076b6e9070a9a0ab987750a9.tar.gz scummvm-rg350-dd4fee37e35fab40076b6e9070a9a0ab987750a9.tar.bz2 scummvm-rg350-dd4fee37e35fab40076b6e9070a9a0ab987750a9.zip |
TITANIC: Add support for specifying a sound is music or SFX
Apart from the CMusicRoom music, the game doesn't differentiate between
music and sound effects. This adds an optional _soundType field to the
CProximity class, so I can manually specify which is which
Diffstat (limited to 'engines/titanic/game/bar_bell.cpp')
-rw-r--r-- | engines/titanic/game/bar_bell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/titanic/game/bar_bell.cpp b/engines/titanic/game/bar_bell.cpp index 207644a00e..5f17dffda1 100644 --- a/engines/titanic/game/bar_bell.cpp +++ b/engines/titanic/game/bar_bell.cpp @@ -116,7 +116,7 @@ bool CBarBell::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { } ++_fieldBC; - return 2; + return true; } bool CBarBell::ActMsg(CActMsg *msg) { |