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authorPaul Gilbert2016-08-31 20:20:10 -0400
committerPaul Gilbert2016-08-31 20:20:10 -0400
commitdd4fee37e35fab40076b6e9070a9a0ab987750a9 (patch)
tree4f8c6d7b5ddf047686385223a4eca95ee601b72d /engines/titanic/game/bar_bell.cpp
parent15ebf3a12aae014f5b6e3cd0125eab4e421aa46b (diff)
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TITANIC: Add support for specifying a sound is music or SFX
Apart from the CMusicRoom music, the game doesn't differentiate between music and sound effects. This adds an optional _soundType field to the CProximity class, so I can manually specify which is which
Diffstat (limited to 'engines/titanic/game/bar_bell.cpp')
-rw-r--r--engines/titanic/game/bar_bell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/titanic/game/bar_bell.cpp b/engines/titanic/game/bar_bell.cpp
index 207644a00e..5f17dffda1 100644
--- a/engines/titanic/game/bar_bell.cpp
+++ b/engines/titanic/game/bar_bell.cpp
@@ -116,7 +116,7 @@ bool CBarBell::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
}
++_fieldBC;
- return 2;
+ return true;
}
bool CBarBell::ActMsg(CActMsg *msg) {