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author | Paul Gilbert | 2017-09-17 11:21:37 -0400 |
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committer | Paul Gilbert | 2017-09-17 11:21:37 -0400 |
commit | fe83d2b3f698039c563a572b62b0c182f7789e01 (patch) | |
tree | aeedc2386a04e72d660152ebce96da70ad31e719 /engines/titanic/game/cdrom_tray.cpp | |
parent | e1a84e2be56f2fe0e3a5a97bf6c9da5510fcf063 (diff) | |
download | scummvm-rg350-fe83d2b3f698039c563a572b62b0c182f7789e01.tar.gz scummvm-rg350-fe83d2b3f698039c563a572b62b0c182f7789e01.tar.bz2 scummvm-rg350-fe83d2b3f698039c563a572b62b0c182f7789e01.zip |
TITANIC: Fixes for sounds and Doorbot during German prologue
Diffstat (limited to 'engines/titanic/game/cdrom_tray.cpp')
-rw-r--r-- | engines/titanic/game/cdrom_tray.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/titanic/game/cdrom_tray.cpp b/engines/titanic/game/cdrom_tray.cpp index d6aa32c702..9d0904b511 100644 --- a/engines/titanic/game/cdrom_tray.cpp +++ b/engines/titanic/game/cdrom_tray.cpp @@ -23,6 +23,7 @@ #include "titanic/core/room_item.h" #include "titanic/game/cdrom_tray.h" #include "titanic/messages/messages.h" +#include "titanic/titanic.h" namespace Titanic { @@ -59,7 +60,7 @@ bool CCDROMTray::ActMsg(CActMsg *msg) { if (_insertedCD == "None") { // No CD in tray playMovie(55, 65, 0); - playSound("a#35.wav", 50, 0, 0); + playSound(TRANSLATE("a#35.wav", "a#30.wav"), 50, 0, 0); _isOpened = false; } else { // Ejecting tray with CD @@ -85,19 +86,19 @@ bool CCDROMTray::ActMsg(CActMsg *msg) { } else if (_insertedCD == "newSTCD") { // Opening tray with Starship Titanic CD playMovie(0, 10, 0); - playSound("a#34.wav", 50, 0, 0); + playSound(TRANSLATE("a#34.wav", "a#29.wav"), 50, 0, 0); _isOpened = true; } } else if (_isOpened) { if (msg->_action == "newCD1" || msg->_action == "newCD2") { // Standard CD dropped on CDROM Tray playMovie(33, 43, MOVIE_NOTIFY_OBJECT); - playSound("a#35.wav", 50, 0, 0); + playSound(TRANSLATE("a#35.wav", "a#30.wav"), 50, 0, 0); } else if (msg->_action == "newSTCD") { // Starship Titanic CD dropped on CDROM Tray disableMouse(); playMovie(11, 21, MOVIE_NOTIFY_OBJECT); - playSound("a#35.wav", 50, 0, 0); + playSound(TRANSLATE("a#35.wav", "a#30.wav"), 50, 0, 0); } else { return true; } |