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author | Paul Gilbert | 2016-08-27 13:59:08 -0400 |
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committer | Paul Gilbert | 2016-08-27 13:59:08 -0400 |
commit | f5ab3d1cd9eb3a884b0ab5d0b154a4f9cccc74b7 (patch) | |
tree | 771a8d2b3fddf96c17a1d81d42cb08dfba09d110 /engines/titanic/game/cookie.cpp | |
parent | 873d555add9aaf5eb0d021518f5134142e2c2ff6 (diff) | |
parent | 5ea32efbb0ecb3e6b8336ad3c2edd3905ea5b89a (diff) | |
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Merge branch 'master' into xeen
Diffstat (limited to 'engines/titanic/game/cookie.cpp')
-rw-r--r-- | engines/titanic/game/cookie.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/engines/titanic/game/cookie.cpp b/engines/titanic/game/cookie.cpp new file mode 100644 index 0000000000..96edca4058 --- /dev/null +++ b/engines/titanic/game/cookie.cpp @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/cookie.h" + +namespace Titanic { + +BEGIN_MESSAGE_MAP(CCookie, CGameObject) + ON_MESSAGE(LeaveNodeMsg) + ON_MESSAGE(FreshenCookieMsg) +END_MESSAGE_MAP() + +void CCookie::save(SimpleFile *file, int indent) { + file->writeNumberLine(1, indent); + file->writeNumberLine(_value1, indent); + file->writeNumberLine(_value2, indent); + + CGameObject::save(file, indent); +} + +void CCookie::load(SimpleFile *file) { + file->readNumber(); + _value1 = file->readNumber(); + _value2 = file->readNumber(); + + CGameObject::load(file); +} + +bool CCookie::LeaveNodeMsg(CLeaveNodeMsg *msg) { + if (_value2) + _value1 = 1; + return true; +} + +bool CCookie::FreshenCookieMsg(CFreshenCookieMsg *msg) { + _value1 = msg->_value2; + _value2 = msg->_value1; + return true; +} + +} // End of namespace Titanic |