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authorPaul Gilbert2016-04-07 19:55:27 -0400
committerPaul Gilbert2016-04-07 19:55:27 -0400
commit41c08d186adc91111e9beccfeef80efb3fcc0fd6 (patch)
treef922577ae900700e7e392db3f3d95e63c19f7b37 /engines/titanic/game/dead_area.h
parent6fd32e6dc10e8b3332b0438c069a61f009185441 (diff)
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TITANIC: Implement CDeadArea messages
Diffstat (limited to 'engines/titanic/game/dead_area.h')
-rw-r--r--engines/titanic/game/dead_area.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/titanic/game/dead_area.h b/engines/titanic/game/dead_area.h
index 6390475d4e..9a9de3ad92 100644
--- a/engines/titanic/game/dead_area.h
+++ b/engines/titanic/game/dead_area.h
@@ -32,9 +32,10 @@ namespace Titanic {
* Implements a non-responsive screen area
*/
class CDeadArea : public CGameObject {
+ DECLARE_MESSAGE_MAP
protected:
- virtual bool handleMessage(CMouseButtonDownMsg &msg) { return true; }
- virtual bool handleMessage(CMouseButtonUpMsg &msg) { return true; }
+ virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return true; }
+ virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return true; }
public:
CLASSDEF
CDeadArea();