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authorPaul Gilbert2016-03-28 18:46:41 -0400
committerPaul Gilbert2016-03-28 18:46:41 -0400
commit447eb31a6c6abebcd72ff07bd5539aa17db86057 (patch)
treeceb2d05993b698cf4a8a4af685645424d1edd0d4 /engines/titanic/game/dead_area.h
parent448cc158c7569e56f692294b97f4fc7a7ffc5baa (diff)
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TITANIC: Fleshed out CDeadArea class
Diffstat (limited to 'engines/titanic/game/dead_area.h')
-rw-r--r--engines/titanic/game/dead_area.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/engines/titanic/game/dead_area.h b/engines/titanic/game/dead_area.h
index 4abcd58dd9..c696c841c2 100644
--- a/engines/titanic/game/dead_area.h
+++ b/engines/titanic/game/dead_area.h
@@ -24,10 +24,19 @@
#define TITANIC_DEAD_AREA_H
#include "titanic/core/game_object.h"
+#include "titanic/messages/mouse_messages.h"
namespace Titanic {
-class CDeadArea : public CGameObject {
+/**
+ * Implements a non-responsive screen area
+ */
+class CDeadArea : public CGameObject,
+ public CMouseButtonDownMsgTarget,
+ public CMouseButtonUpMsgTarget {
+protected:
+ virtual bool handleMessage(CMouseButtonDownMsg &msg) { return true; }
+ virtual bool handleMessage(CMouseButtonUpMsg &msg) { return true; }
public:
CLASSDEF
CDeadArea();