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authorPaul Gilbert2016-04-06 23:28:42 -0400
committerPaul Gilbert2016-04-06 23:28:42 -0400
commit51dc36a9a52f95815b4b1109b080d070247bf247 (patch)
treed53d8c288a593fd897536f943debbd2d7b46275e /engines/titanic/game/dead_area.h
parent51df4d98d3a066e092f34cf7968c436a3e430df2 (diff)
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TITANIC: Furhter in-progress message handling conversion
Diffstat (limited to 'engines/titanic/game/dead_area.h')
-rw-r--r--engines/titanic/game/dead_area.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/titanic/game/dead_area.h b/engines/titanic/game/dead_area.h
index c696c841c2..6390475d4e 100644
--- a/engines/titanic/game/dead_area.h
+++ b/engines/titanic/game/dead_area.h
@@ -31,9 +31,7 @@ namespace Titanic {
/**
* Implements a non-responsive screen area
*/
-class CDeadArea : public CGameObject,
- public CMouseButtonDownMsgTarget,
- public CMouseButtonUpMsgTarget {
+class CDeadArea : public CGameObject {
protected:
virtual bool handleMessage(CMouseButtonDownMsg &msg) { return true; }
virtual bool handleMessage(CMouseButtonUpMsg &msg) { return true; }