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authorPaul Gilbert2017-07-15 19:13:36 -0400
committerPaul Gilbert2017-07-15 19:13:36 -0400
commit6140305801defe005c9f545bf9ba7ed61c85f331 (patch)
tree65a46df5bbcb765925a80000bf4dfca297bd0b84 /engines/titanic/game/end_explode_ship.cpp
parent8d9c9a9078657064763dbb81974858a637d6d506 (diff)
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TITANIC: Endgame sequence sound fixes
Diffstat (limited to 'engines/titanic/game/end_explode_ship.cpp')
-rw-r--r--engines/titanic/game/end_explode_ship.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/titanic/game/end_explode_ship.cpp b/engines/titanic/game/end_explode_ship.cpp
index 6253a4df02..05220b9657 100644
--- a/engines/titanic/game/end_explode_ship.cpp
+++ b/engines/titanic/game/end_explode_ship.cpp
@@ -96,9 +96,9 @@ bool CEndExplodeShip::MovieEndMsg(CMovieEndMsg *msg) {
}
bool CEndExplodeShip::MovieFrameMsg(CMovieFrameMsg *msg) {
- if (getMovieFrame() == 58)
+ if (msg->_frameNumber == 58)
playSound("a#31.wav", 70);
- else if (getMovieFrame() == 551)
+ else if (msg->_frameNumber == 551)
playSound("a#14.wav");
return true;