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authorPaul Gilbert2017-02-20 13:11:23 -0500
committerPaul Gilbert2017-02-20 13:11:23 -0500
commiteffd93aaf4ee9fbac0140cb0027c734fd704b0b4 (patch)
tree178bafc2bf3618d82b765b1b9f431907e1853a6f /engines/titanic/game/head_slot.h
parentb851eff01761dbd4cb2cf5bc6c8ce806e25328e7 (diff)
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TITANIC: Renamings for Titania head and brain slots
Diffstat (limited to 'engines/titanic/game/head_slot.h')
-rw-r--r--engines/titanic/game/head_slot.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/titanic/game/head_slot.h b/engines/titanic/game/head_slot.h
index 2767db3b61..46e6818c72 100644
--- a/engines/titanic/game/head_slot.h
+++ b/engines/titanic/game/head_slot.h
@@ -38,17 +38,17 @@ class CHeadSlot : public CGameObject {
bool ActMsg(CActMsg *msg);
bool MouseDragStartMsg(CMouseDragStartMsg *msg);
public:
- static int _v1;
+ static bool _titaniaWoken;
public:
- int _fieldBC;
+ bool _occupied;
CString _string1;
CString _string2;
- int _fieldD8;
- int _fieldDC;
- int _fieldE0;
- int _fieldE4;
- int _fieldE8;
- bool _fieldEC;
+ int _timerDuration;
+ int _frameNum1;
+ int _frameNum2;
+ int _frameNum3;
+ int _frameNum4;
+ bool _workingFlag;
public:
CLASSDEF;
CHeadSlot();