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authorPaul Gilbert2017-07-31 20:04:48 -0400
committerPaul Gilbert2017-07-31 20:04:48 -0400
commitb5662866dcd8d73c20270269c83ae7db232c100e (patch)
tree5aa7ef532304647e96cb42067064e4430d10c2e5 /engines/titanic/game/idle_summoner.cpp
parent329e9f11333aa3597f4988f35378adf52f7d5c42 (diff)
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TITANIC: Don't let bots appear when you're in the Gondola
I agree with Dafioram, frankly it just looks weird
Diffstat (limited to 'engines/titanic/game/idle_summoner.cpp')
-rw-r--r--engines/titanic/game/idle_summoner.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/titanic/game/idle_summoner.cpp b/engines/titanic/game/idle_summoner.cpp
index d67c55f157..81192db0a3 100644
--- a/engines/titanic/game/idle_summoner.cpp
+++ b/engines/titanic/game/idle_summoner.cpp
@@ -82,9 +82,11 @@ bool CIdleSummoner::TimerMsg(CTimerMsg *msg) {
return true;
// WORKAROUND: To benefit the players, don't allow the bots to turn up
- // when at the Embarkation SuccUBus or in front of the Deskbot's desk
+ // when at the Embarkation SuccUBus, in front of the Deskbot's desk,
+ // or when in the Gondola, since it just looks weird
CString fullName = getFullViewName();
- if (fullName == "EmbLobby.Node 2.W" || fullName == "EmbLobby.Node 4.E")
+ if (fullName == "EmbLobby.Node 2.W" || fullName == "EmbLobby.Node 4.E" ||
+ fullName == "TopOfWell.Node 29.N")
return true;
int region = talkGetDialRegion("BellBot", 1);