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author | Eugene Sandulenko | 2016-10-09 14:59:58 +0200 |
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committer | Eugene Sandulenko | 2016-10-09 14:59:58 +0200 |
commit | dead4aa01446da2bf711e64a4e681be460fa1202 (patch) | |
tree | 149648f240e839900e18af10953c4408da1e9464 /engines/titanic/game/parrot | |
parent | c5efd9f7487f4f51316d9ae6e6cbef3d35dd7b51 (diff) | |
download | scummvm-rg350-dead4aa01446da2bf711e64a4e681be460fa1202.tar.gz scummvm-rg350-dead4aa01446da2bf711e64a4e681be460fa1202.tar.bz2 scummvm-rg350-dead4aa01446da2bf711e64a4e681be460fa1202.zip |
JANITORIAL: Remove trailing spaces
Diffstat (limited to 'engines/titanic/game/parrot')
-rw-r--r-- | engines/titanic/game/parrot/parrot_nut_bowl_actor.cpp | 4 | ||||
-rw-r--r-- | engines/titanic/game/parrot/parrot_nut_eater.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/titanic/game/parrot/parrot_nut_bowl_actor.cpp b/engines/titanic/game/parrot/parrot_nut_bowl_actor.cpp index 2654042967..69fc629606 100644 --- a/engines/titanic/game/parrot/parrot_nut_bowl_actor.cpp +++ b/engines/titanic/game/parrot/parrot_nut_bowl_actor.cpp @@ -35,7 +35,7 @@ BEGIN_MESSAGE_MAP(CParrotNutBowlActor, CGameObject) ON_MESSAGE(NutPuzzleMsg) END_MESSAGE_MAP() -CParrotNutBowlActor::CParrotNutBowlActor() : CGameObject(), +CParrotNutBowlActor::CParrotNutBowlActor() : CGameObject(), _puzzleDone(0), _state(0) { } @@ -43,7 +43,7 @@ void CParrotNutBowlActor::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_puzzleDone, indent); file->writeNumberLine(_state, indent); - + CGameObject::save(file, indent); } diff --git a/engines/titanic/game/parrot/parrot_nut_eater.cpp b/engines/titanic/game/parrot/parrot_nut_eater.cpp index 751da931ac..49b8de509f 100644 --- a/engines/titanic/game/parrot/parrot_nut_eater.cpp +++ b/engines/titanic/game/parrot/parrot_nut_eater.cpp @@ -39,7 +39,7 @@ CParrotNutEater::CParrotNutEater() : CGameObject(), _fieldBC(0), void CParrotNutEater::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldBC, indent); - + CGameObject::save(file, indent); } |