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authorEugene Sandulenko2016-08-01 00:27:28 +0300
committerGitHub2016-08-01 00:27:28 +0300
commit9d3a2c1c7f9365f65908f583e62047830f60693d (patch)
treed7ba49593a1e3d79f17b350e700b1fbcf71f5b22 /engines/titanic/game/pet
parent567054d8298a013f93dd9e0e332e2a08402b10a6 (diff)
parent19f8a0965be832a71a101054748cf000adf16add (diff)
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Merge pull request #786 from dreammaster/titanic
TITANIC: Starship Titanic engine
Diffstat (limited to 'engines/titanic/game/pet')
-rw-r--r--engines/titanic/game/pet/pet.cpp57
-rw-r--r--engines/titanic/game/pet/pet.h56
-rw-r--r--engines/titanic/game/pet/pet_class1.cpp39
-rw-r--r--engines/titanic/game/pet/pet_class1.h48
-rw-r--r--engines/titanic/game/pet/pet_class2.cpp39
-rw-r--r--engines/titanic/game/pet/pet_class2.h48
-rw-r--r--engines/titanic/game/pet/pet_class3.cpp39
-rw-r--r--engines/titanic/game/pet/pet_class3.h48
-rw-r--r--engines/titanic/game/pet/pet_lift.cpp37
-rw-r--r--engines/titanic/game/pet/pet_lift.h47
-rw-r--r--engines/titanic/game/pet/pet_monitor.cpp46
-rw-r--r--engines/titanic/game/pet/pet_monitor.h50
-rw-r--r--engines/titanic/game/pet/pet_pellerator.cpp37
-rw-r--r--engines/titanic/game/pet/pet_pellerator.h47
-rw-r--r--engines/titanic/game/pet/pet_position.cpp46
-rw-r--r--engines/titanic/game/pet/pet_position.h50
-rw-r--r--engines/titanic/game/pet/pet_sentinal.cpp37
-rw-r--r--engines/titanic/game/pet/pet_sentinal.h47
-rw-r--r--engines/titanic/game/pet/pet_sounds.cpp39
-rw-r--r--engines/titanic/game/pet/pet_sounds.h50
-rw-r--r--engines/titanic/game/pet/pet_transition.cpp37
-rw-r--r--engines/titanic/game/pet/pet_transition.h47
-rw-r--r--engines/titanic/game/pet/pet_transport.cpp46
-rw-r--r--engines/titanic/game/pet/pet_transport.h50
-rw-r--r--engines/titanic/game/pet/pet_val_base.cpp31
-rw-r--r--engines/titanic/game/pet/pet_val_base.h61
26 files changed, 1179 insertions, 0 deletions
diff --git a/engines/titanic/game/pet/pet.cpp b/engines/titanic/game/pet/pet.cpp
new file mode 100644
index 0000000000..cd4e16d38c
--- /dev/null
+++ b/engines/titanic/game/pet/pet.cpp
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet.h"
+
+namespace Titanic {
+
+CPET::CPET() : CGameObject(), _fieldBC(0), _fieldC0(3),
+ _fieldC4(0), _fieldC8(0), _fieldD8(0), _fieldDC(0) {
+}
+
+void CPET::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+ file->writeNumberLine(_fieldC4, indent);
+ file->writeNumberLine(_fieldC8, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldD8, indent);
+ file->writeNumberLine(_fieldDC, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CPET::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _fieldC0 = file->readNumber();
+ _fieldC4 = file->readNumber();
+ _fieldC8 = file->readNumber();
+ _string1 = file->readString();
+ _fieldD8 = file->readNumber();
+ _fieldDC = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/pet/pet.h b/engines/titanic/game/pet/pet.h
new file mode 100644
index 0000000000..cdad649401
--- /dev/null
+++ b/engines/titanic/game/pet/pet.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_H
+#define TITANIC_PET_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CPET : public CGameObject {
+public:
+ int _fieldBC;
+ int _fieldC0;
+ int _fieldC4;
+ int _fieldC8;
+ CString _string1;
+ int _fieldD8;
+ int _fieldDC;
+public:
+ CLASSDEF;
+ CPET();
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_H */
diff --git a/engines/titanic/game/pet/pet_class1.cpp b/engines/titanic/game/pet/pet_class1.cpp
new file mode 100644
index 0000000000..651a8f9ed3
--- /dev/null
+++ b/engines/titanic/game/pet/pet_class1.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_class1.h"
+
+namespace Titanic {
+
+EMPTY_MESSAGE_MAP(CPETClass1, CGameObject);
+
+void CPETClass1::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPETClass1::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/pet/pet_class1.h b/engines/titanic/game/pet/pet_class1.h
new file mode 100644
index 0000000000..fb7a48b927
--- /dev/null
+++ b/engines/titanic/game/pet/pet_class1.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_CLASS1_H
+#define TITANIC_PET_CLASS1_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CPETClass1 : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_CLASS1_H */
diff --git a/engines/titanic/game/pet/pet_class2.cpp b/engines/titanic/game/pet/pet_class2.cpp
new file mode 100644
index 0000000000..e3e23f62ed
--- /dev/null
+++ b/engines/titanic/game/pet/pet_class2.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_class2.h"
+
+namespace Titanic {
+
+EMPTY_MESSAGE_MAP(CPETClass2, CGameObject);
+
+void CPETClass2::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPETClass2::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/pet/pet_class2.h b/engines/titanic/game/pet/pet_class2.h
new file mode 100644
index 0000000000..c8855c82f3
--- /dev/null
+++ b/engines/titanic/game/pet/pet_class2.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_CLASS2_H
+#define TITANIC_PET_CLASS2_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CPETClass2 : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_CLASS2_H */
diff --git a/engines/titanic/game/pet/pet_class3.cpp b/engines/titanic/game/pet/pet_class3.cpp
new file mode 100644
index 0000000000..7751b994ab
--- /dev/null
+++ b/engines/titanic/game/pet/pet_class3.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_class3.h"
+
+namespace Titanic {
+
+EMPTY_MESSAGE_MAP(CPETClass3, CGameObject);
+
+void CPETClass3::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPETClass3::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/pet/pet_class3.h b/engines/titanic/game/pet/pet_class3.h
new file mode 100644
index 0000000000..59d8389665
--- /dev/null
+++ b/engines/titanic/game/pet/pet_class3.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_CLASS3_H
+#define TITANIC_PET_CLASS3_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CPETClass3 : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_CLASS3_H */
diff --git a/engines/titanic/game/pet/pet_lift.cpp b/engines/titanic/game/pet/pet_lift.cpp
new file mode 100644
index 0000000000..39b0d01540
--- /dev/null
+++ b/engines/titanic/game/pet/pet_lift.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_lift.h"
+
+namespace Titanic {
+
+void CPETLift::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CPETTransport::save(file, indent);
+}
+
+void CPETLift::load(SimpleFile *file) {
+ file->readNumber();
+ CPETTransport::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/pet/pet_lift.h b/engines/titanic/game/pet/pet_lift.h
new file mode 100644
index 0000000000..88b4e1c029
--- /dev/null
+++ b/engines/titanic/game/pet/pet_lift.h
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_LIFT_H
+#define TITANIC_PET_LIFT_H
+
+#include "titanic/game/pet/pet_transport.h"
+
+namespace Titanic {
+
+class CPETLift : public CPETTransport {
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_LIFT_H */
diff --git a/engines/titanic/game/pet/pet_monitor.cpp b/engines/titanic/game/pet/pet_monitor.cpp
new file mode 100644
index 0000000000..6a0d207a55
--- /dev/null
+++ b/engines/titanic/game/pet/pet_monitor.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_monitor.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CPETMonitor, CGameObject)
+ ON_MESSAGE(EnterRoomMsg)
+END_MESSAGE_MAP()
+
+void CPETMonitor::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPETMonitor::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+bool CPETMonitor::EnterRoomMsg(CEnterRoomMsg *msg) {
+ warning("CPETMonitor::handleEvent");
+ return true;
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/pet/pet_monitor.h b/engines/titanic/game/pet/pet_monitor.h
new file mode 100644
index 0000000000..61d1ba8ab6
--- /dev/null
+++ b/engines/titanic/game/pet/pet_monitor.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_MONITOR_H
+#define TITANIC_PET_MONITOR_H
+
+#include "titanic/core/game_object.h"
+#include "titanic/messages/messages.h"
+
+namespace Titanic {
+
+class CPETMonitor : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+ bool EnterRoomMsg(CEnterRoomMsg *msg);
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_MONITOR_H */
diff --git a/engines/titanic/game/pet/pet_pellerator.cpp b/engines/titanic/game/pet/pet_pellerator.cpp
new file mode 100644
index 0000000000..a29942ca59
--- /dev/null
+++ b/engines/titanic/game/pet/pet_pellerator.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_pellerator.h"
+
+namespace Titanic {
+
+void CPETPellerator::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CPETTransport::save(file, indent);
+}
+
+void CPETPellerator::load(SimpleFile *file) {
+ file->readNumber();
+ CPETTransport::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/pet/pet_pellerator.h b/engines/titanic/game/pet/pet_pellerator.h
new file mode 100644
index 0000000000..9b90c9af28
--- /dev/null
+++ b/engines/titanic/game/pet/pet_pellerator.h
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_PELLERATOR_H
+#define TITANIC_PET_PELLERATOR_H
+
+#include "titanic/game/pet/pet_transport.h"
+
+namespace Titanic {
+
+class CPETPellerator : public CPETTransport {
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_PELLERATOR_H */
diff --git a/engines/titanic/game/pet/pet_position.cpp b/engines/titanic/game/pet/pet_position.cpp
new file mode 100644
index 0000000000..9f58093ccc
--- /dev/null
+++ b/engines/titanic/game/pet/pet_position.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_position.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CPETPosition, CGameObject)
+ ON_MESSAGE(EnterRoomMsg)
+END_MESSAGE_MAP()
+
+void CPETPosition::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPETPosition::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+bool CPETPosition::EnterRoomMsg(CEnterRoomMsg *msg) {
+ warning("CPETPosition::handleEvent");
+ return true;
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/pet/pet_position.h b/engines/titanic/game/pet/pet_position.h
new file mode 100644
index 0000000000..d1ac0507f4
--- /dev/null
+++ b/engines/titanic/game/pet/pet_position.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_POSITION_H
+#define TITANIC_PET_POSITION_H
+
+#include "titanic/core/game_object.h"
+#include "titanic/messages/messages.h"
+
+namespace Titanic {
+
+class CPETPosition : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+ bool EnterRoomMsg(CEnterRoomMsg *msg);
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_POSITION_H */
diff --git a/engines/titanic/game/pet/pet_sentinal.cpp b/engines/titanic/game/pet/pet_sentinal.cpp
new file mode 100644
index 0000000000..1b647d7c62
--- /dev/null
+++ b/engines/titanic/game/pet/pet_sentinal.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_sentinal.h"
+
+namespace Titanic {
+
+void CPETSentinal::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPETSentinal::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/pet/pet_sentinal.h b/engines/titanic/game/pet/pet_sentinal.h
new file mode 100644
index 0000000000..f7f9fef0ba
--- /dev/null
+++ b/engines/titanic/game/pet/pet_sentinal.h
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_SENTINAL_H
+#define TITANIC_PET_SENTINAL_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CPETSentinal : public CGameObject {
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_SENTINAL_H */
diff --git a/engines/titanic/game/pet/pet_sounds.cpp b/engines/titanic/game/pet/pet_sounds.cpp
new file mode 100644
index 0000000000..d612c745bb
--- /dev/null
+++ b/engines/titanic/game/pet/pet_sounds.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_sounds.h"
+
+namespace Titanic {
+
+void CPETSounds::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPETSounds::load(SimpleFile *file) {
+ file->readNumber();
+ _value = file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/pet/pet_sounds.h b/engines/titanic/game/pet/pet_sounds.h
new file mode 100644
index 0000000000..1d3acdb5f3
--- /dev/null
+++ b/engines/titanic/game/pet/pet_sounds.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_SOUNDS_H
+#define TITANIC_PET_SOUNDS_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CPETSounds : public CGameObject {
+public:
+ int _value;
+public:
+ CLASSDEF;
+ CPETSounds() : CGameObject(), _value(0) {}
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_SOUNDS_H */
diff --git a/engines/titanic/game/pet/pet_transition.cpp b/engines/titanic/game/pet/pet_transition.cpp
new file mode 100644
index 0000000000..33cc36ca11
--- /dev/null
+++ b/engines/titanic/game/pet/pet_transition.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_transition.h"
+
+namespace Titanic {
+
+void CPETTransition::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPETTransition::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/pet/pet_transition.h b/engines/titanic/game/pet/pet_transition.h
new file mode 100644
index 0000000000..4abf16d509
--- /dev/null
+++ b/engines/titanic/game/pet/pet_transition.h
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_TRANSITION_H
+#define TITANIC_PET_TRANSITION_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CPETTransition : public CGameObject {
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_TRANSITION_H */
diff --git a/engines/titanic/game/pet/pet_transport.cpp b/engines/titanic/game/pet/pet_transport.cpp
new file mode 100644
index 0000000000..9661cace2c
--- /dev/null
+++ b/engines/titanic/game/pet/pet_transport.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_transport.h"
+
+namespace Titanic {
+
+BEGIN_MESSAGE_MAP(CPETTransport, CGameObject)
+ ON_MESSAGE(EnterRoomMsg)
+END_MESSAGE_MAP()
+
+void CPETTransport::save(SimpleFile *file, int indent) {
+ file->writeNumberLine(1, indent);
+ CGameObject::save(file, indent);
+}
+
+void CPETTransport::load(SimpleFile *file) {
+ file->readNumber();
+ CGameObject::load(file);
+}
+
+bool CPETTransport::EnterRoomMsg(CEnterRoomMsg *msg) {
+ warning("CPETTransport::handleEvent");
+ return true;
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/pet/pet_transport.h b/engines/titanic/game/pet/pet_transport.h
new file mode 100644
index 0000000000..58aefe6743
--- /dev/null
+++ b/engines/titanic/game/pet/pet_transport.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_PET_TRANSPORT_H
+#define TITANIC_PET_TRANSPORT_H
+
+#include "titanic/core/game_object.h"
+#include "titanic/messages/messages.h"
+
+namespace Titanic {
+
+class CPETTransport : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+ virtual bool EnterRoomMsg(CEnterRoomMsg *msg);
+public:
+ CLASSDEF;
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent);
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_PET_TRANSPORT_H */
diff --git a/engines/titanic/game/pet/pet_val_base.cpp b/engines/titanic/game/pet/pet_val_base.cpp
new file mode 100644
index 0000000000..d77f366436
--- /dev/null
+++ b/engines/titanic/game/pet/pet_val_base.cpp
@@ -0,0 +1,31 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/pet/pet_val_base.h"
+
+namespace Titanic {
+
+CPetValBase::CPetValBase() : _field4(0), _field8(0),
+ _fieldC(0), _field10(0), _field14(0) {
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/pet/pet_val_base.h b/engines/titanic/game/pet/pet_val_base.h
new file mode 100644
index 0000000000..cdb2808108
--- /dev/null
+++ b/engines/titanic/game/pet/pet_val_base.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_pet_element_H
+#define TITANIC_pet_element_H
+
+namespace Titanic {
+
+class CPetElement {
+protected:
+ int _field4;
+ int _field8;
+ int _fieldC;
+ int _field10;
+ int _field14;
+public:
+ CPetElement();
+
+ virtual void proc1() {}
+ virtual void proc2() {}
+ virtual void proc3() {}
+ virtual void proc4() {}
+
+ virtual void proc5() {}
+
+ virtual void proc6() {}
+ virtual void proc7() {}
+ virtual void proc8() {}
+ virtual void proc9() {}
+ virtual void proc10() {}
+ virtual void proc11() {}
+ virtual void proc12() {}
+ virtual void proc13() {}
+ virtual void proc14() {}
+ virtual void proc15() {}
+ virtual void proc16() {}
+ virtual void proc17() {}
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_pet_element_H */