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author | Paul Gilbert | 2016-07-24 20:11:49 -0400 |
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committer | Paul Gilbert | 2016-07-24 20:11:49 -0400 |
commit | eb98b984fb5a630422013ab5f030d49b0aa39552 (patch) | |
tree | 92a5a6e4cad064d20a93b1229e049e477ba03139 /engines/titanic/game/pet | |
parent | 7d554339d3e1040480c9e1105d3ce7065fc77772 (diff) | |
download | scummvm-rg350-eb98b984fb5a630422013ab5f030d49b0aa39552.tar.gz scummvm-rg350-eb98b984fb5a630422013ab5f030d49b0aa39552.tar.bz2 scummvm-rg350-eb98b984fb5a630422013ab5f030d49b0aa39552.zip |
TITANIC: Add semicolon after EMPTY_MESSAGE_MAP macro usages
Diffstat (limited to 'engines/titanic/game/pet')
-rw-r--r-- | engines/titanic/game/pet/pet_class1.cpp | 2 | ||||
-rw-r--r-- | engines/titanic/game/pet/pet_class2.cpp | 2 | ||||
-rw-r--r-- | engines/titanic/game/pet/pet_class3.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/engines/titanic/game/pet/pet_class1.cpp b/engines/titanic/game/pet/pet_class1.cpp index 096977e26f..651a8f9ed3 100644 --- a/engines/titanic/game/pet/pet_class1.cpp +++ b/engines/titanic/game/pet/pet_class1.cpp @@ -24,7 +24,7 @@ namespace Titanic { -EMPTY_MESSAGE_MAP(CPETClass1, CGameObject) +EMPTY_MESSAGE_MAP(CPETClass1, CGameObject); void CPETClass1::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); diff --git a/engines/titanic/game/pet/pet_class2.cpp b/engines/titanic/game/pet/pet_class2.cpp index d13ed66fbd..e3e23f62ed 100644 --- a/engines/titanic/game/pet/pet_class2.cpp +++ b/engines/titanic/game/pet/pet_class2.cpp @@ -24,7 +24,7 @@ namespace Titanic { -EMPTY_MESSAGE_MAP(CPETClass2, CGameObject) +EMPTY_MESSAGE_MAP(CPETClass2, CGameObject); void CPETClass2::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); diff --git a/engines/titanic/game/pet/pet_class3.cpp b/engines/titanic/game/pet/pet_class3.cpp index 0c0adf2090..7751b994ab 100644 --- a/engines/titanic/game/pet/pet_class3.cpp +++ b/engines/titanic/game/pet/pet_class3.cpp @@ -24,7 +24,7 @@ namespace Titanic { -EMPTY_MESSAGE_MAP(CPETClass3, CGameObject) +EMPTY_MESSAGE_MAP(CPETClass3, CGameObject); void CPETClass3::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); |