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authorPaul Gilbert2016-08-27 12:45:36 -0400
committerPaul Gilbert2016-08-27 12:45:36 -0400
commit5ea32efbb0ecb3e6b8336ad3c2edd3905ea5b89a (patch)
tree7f5e6d224f8d14a1ef8f69a83c91b498ec80add3 /engines/titanic/game/port_hole.cpp
parentc1b6fc3824018118618685fcbfcabe413e865531 (diff)
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TITANIC: Implemented more game classes
Diffstat (limited to 'engines/titanic/game/port_hole.cpp')
-rw-r--r--engines/titanic/game/port_hole.cpp62
1 files changed, 54 insertions, 8 deletions
diff --git a/engines/titanic/game/port_hole.cpp b/engines/titanic/game/port_hole.cpp
index f3c447f443..25807b1b1d 100644
--- a/engines/titanic/game/port_hole.cpp
+++ b/engines/titanic/game/port_hole.cpp
@@ -24,26 +24,72 @@
namespace Titanic {
-CPortHole::CPortHole() : CGameObject(), _fieldBC(0),
- _string1("b#47.wav"), _string2("b#46.wav") {
+BEGIN_MESSAGE_MAP(CPortHole, CGameObject)
+ ON_MESSAGE(ActMsg)
+ ON_MESSAGE(MovieEndMsg)
+ ON_MESSAGE(LeaveViewMsg)
+ ON_MESSAGE(EnterViewMsg)
+END_MESSAGE_MAP()
+
+CPortHole::CPortHole() : CGameObject(), _open(false),
+ _closeSoundName("b#47.wav"), _openSoundName("b#46.wav") {
}
void CPortHole::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
- file->writeNumberLine(_fieldBC, indent);
- file->writeQuotedLine(_string1, indent);
- file->writeQuotedLine(_string2, indent);
+ file->writeNumberLine(_open, indent);
+ file->writeQuotedLine(_closeSoundName, indent);
+ file->writeQuotedLine(_openSoundName, indent);
CGameObject::save(file, indent);
}
void CPortHole::load(SimpleFile *file) {
file->readNumber();
- _fieldBC = file->readNumber();
- _string1 = file->readString();
- _string2 = file->readString();
+ _open = file->readNumber();
+ _closeSoundName = file->readString();
+ _openSoundName = file->readString();
CGameObject::load(file);
}
+bool CPortHole::ActMsg(CActMsg *msg) {
+ if (msg->_action == "TogglePortHole") {
+ if (_open) {
+ playMovie(14, 26, MOVIE_NOTIFY_OBJECT);
+ playSound(_closeSoundName);
+ _open = false;
+ } else {
+ setVisible(true);
+ playMovie(1, 13, 0);
+ playSound(_openSoundName);
+ _open = true;
+ }
+ }
+
+ return true;
+}
+
+bool CPortHole::MovieEndMsg(CMovieEndMsg *msg) {
+ _open = false;
+ setVisible(false);
+ return true;
+}
+
+bool CPortHole::LeaveViewMsg(CLeaveViewMsg *msg) {
+ if (_open) {
+ playSound(_closeSoundName);
+ playMovie(14, 26, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+ _open = false;
+ }
+
+ return true;
+}
+
+bool CPortHole::EnterViewMsg(CEnterViewMsg *msg) {
+ setVisible(false);
+ _open = false;
+ return true;
+}
+
} // End of namespace Titanic