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author | Paul Gilbert | 2016-03-06 19:12:49 -0500 |
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committer | Paul Gilbert | 2016-03-06 19:12:49 -0500 |
commit | 7375394b810f3503f168d5770555aa1932d7892d (patch) | |
tree | 420e42cc4b5bc3b9a445e7a397fa26765bc62191 /engines/titanic/game/splash_animation.h | |
parent | f423d4d41a0d94067162acf868bc7eba99cd3e17 (diff) | |
download | scummvm-rg350-7375394b810f3503f168d5770555aa1932d7892d.tar.gz scummvm-rg350-7375394b810f3503f168d5770555aa1932d7892d.tar.bz2 scummvm-rg350-7375394b810f3503f168d5770555aa1932d7892d.zip |
TITANIC: Converting saveable objects hierarchy to have type data
This is necessary for at least message sending, and probably other
areas, that needs to be able to pass class filtering for message
targets. And I could figure out a clean way to use the built-in RTTI
Diffstat (limited to 'engines/titanic/game/splash_animation.h')
-rw-r--r-- | engines/titanic/game/splash_animation.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/titanic/game/splash_animation.h b/engines/titanic/game/splash_animation.h index 8ac59d9d1c..2f4056231b 100644 --- a/engines/titanic/game/splash_animation.h +++ b/engines/titanic/game/splash_animation.h @@ -29,10 +29,7 @@ namespace Titanic { class CSplashAnimation : public CGameObject { public: - /** - * Return the class name - */ - virtual const char *getClassName() const { return "CSplashAnimation"; } + CLASSDEF /** * Save the data for the class to file |