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author | Paul Gilbert | 2016-02-28 10:57:45 -0500 |
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committer | Paul Gilbert | 2016-02-28 10:57:45 -0500 |
commit | decec97c4b7611c56135cf222544afa9f043c894 (patch) | |
tree | f0e00a3fd0e8d13a49628917a136d3e784d44a26 /engines/titanic/game/sweet_bowl.cpp | |
parent | 6cb2a5e81f03ff984a2bc8b214c02f0a3c255952 (diff) | |
download | scummvm-rg350-decec97c4b7611c56135cf222544afa9f043c894.tar.gz scummvm-rg350-decec97c4b7611c56135cf222544afa9f043c894.tar.bz2 scummvm-rg350-decec97c4b7611c56135cf222544afa9f043c894.zip |
TITANIC: Implement various parrot classes
Diffstat (limited to 'engines/titanic/game/sweet_bowl.cpp')
-rw-r--r-- | engines/titanic/game/sweet_bowl.cpp | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/engines/titanic/game/sweet_bowl.cpp b/engines/titanic/game/sweet_bowl.cpp new file mode 100644 index 0000000000..f6bbb2c89c --- /dev/null +++ b/engines/titanic/game/sweet_bowl.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/game/sweet_bowl.h" + +namespace Titanic { + +void CSweetBowl::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + CGameObject::save(file, indent); +} + +void CSweetBowl::load(SimpleFile *file) { + file->readNumber(); + CGameObject::load(file); +} + +} // End of namespace Titanic |