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author | Paul Gilbert | 2017-09-17 11:43:44 -0400 |
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committer | Paul Gilbert | 2017-09-17 11:43:44 -0400 |
commit | 6ef5948a062fdaf9f8422501a64bee8f19dc7fcf (patch) | |
tree | 3cf22e88f32b77bf469388d908c72277378d22e5 /engines/titanic/game/transport | |
parent | fe83d2b3f698039c563a572b62b0c182f7789e01 (diff) | |
download | scummvm-rg350-6ef5948a062fdaf9f8422501a64bee8f19dc7fcf.tar.gz scummvm-rg350-6ef5948a062fdaf9f8422501a64bee8f19dc7fcf.tar.bz2 scummvm-rg350-6ef5948a062fdaf9f8422501a64bee8f19dc7fcf.zip |
TITANIC: German sound fixes for rest of prologue
Diffstat (limited to 'engines/titanic/game/transport')
-rw-r--r-- | engines/titanic/game/transport/service_elevator.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/titanic/game/transport/service_elevator.cpp b/engines/titanic/game/transport/service_elevator.cpp index b6c164dc93..8784f0ee2a 100644 --- a/engines/titanic/game/transport/service_elevator.cpp +++ b/engines/titanic/game/transport/service_elevator.cpp @@ -108,7 +108,7 @@ bool CServiceElevator::ServiceElevatorMsg(CServiceElevatorMsg *msg) { if (!_string1.empty()) { if (_string1 == "DeepSpace") { disableMouse(); - _soundHandle1 = playSound("z#413.wav", 50); + _soundHandle1 = playSound(TRANSLATE("z#413.wav", "z#157.wav"), 50); _timerId = addTimer(1, 1000, 500); } else { changeView(_string1); @@ -120,9 +120,9 @@ bool CServiceElevator::ServiceElevatorMsg(CServiceElevatorMsg *msg) { // Reaching destination floor _fieldF8 = false; _fieldDC = _v3; - loadSound("z#423.wav"); + loadSound(TRANSLATE("z#423.wav", "z#168.wav")); stopSound(_soundHandle2); - _soundHandle2 = playSound("z#423.wav", 80); + _soundHandle2 = playSound(TRANSLATE("z#423.wav", "z#168.wav"), 80); switch (_fieldDC) { case 0: @@ -133,12 +133,12 @@ bool CServiceElevator::ServiceElevatorMsg(CServiceElevatorMsg *msg) { case 1: _string1 = _v2 ? "BilgeRoomWith.Node 2.N" : "BilgeRoom.Node 1.N"; - queueSound("z#421.wav", _soundHandle2, 50); + queueSound(TRANSLATE("z#421.wav", "z#165.wav"), _soundHandle2, 50); break; case 2: _string1 = _v1 ? "MoonEmbLobby.Node 1.NE" : "EmbLobby.Node 1.NE"; - queueSound("z#411.wav", _soundHandle2, 50); + queueSound(TRANSLATE("z#411.wav", "z#155.wav"), _soundHandle2, 50); break; default: |