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authorPaul Gilbert2016-03-17 22:51:29 -0400
committerPaul Gilbert2016-03-17 22:51:29 -0400
commit04b8c75a9371d0ad353cbf4cc86da6087e94c7df (patch)
treed22840a0c5f7aca3b21791444a1937243abb7025 /engines/titanic/game/volume_control.cpp
parent39a4db06fa00c994ac225b68a9e236ca6cf39a35 (diff)
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TITANIC: Add stubs for CEnterNodeMsg message handlers
Diffstat (limited to 'engines/titanic/game/volume_control.cpp')
-rw-r--r--engines/titanic/game/volume_control.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/engines/titanic/game/volume_control.cpp b/engines/titanic/game/volume_control.cpp
new file mode 100644
index 0000000000..26f89a7b55
--- /dev/null
+++ b/engines/titanic/game/volume_control.cpp
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/volume_control.h"
+
+namespace Titanic {
+
+CVolumeControl::CVolumeControl() : CGameObject() {
+}
+
+void CVolumeControl::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldCC, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CVolumeControl::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _string1 = file->readString();
+ _fieldCC = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+bool CVolumeControl::handleEvent(const CEnterNodeMsg &msg) {
+ warning("CVolumeControl::handleEvent");
+ return true;
+}
+
+} // End of namespace Titanic