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authorPaul Gilbert2016-03-02 18:29:09 -0500
committerPaul Gilbert2016-03-02 18:29:09 -0500
commit96825e282392d24e683c0e9cb7b7a1ac9aa4f467 (patch)
tree0e7047797ad4c644cfde4d09abb30dfc498094ac /engines/titanic/game
parent700b77e1eaea257f322efdb2336b8a46dd3b91ec (diff)
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TITANIC: More saveable classes implemented
Diffstat (limited to 'engines/titanic/game')
-rw-r--r--engines/titanic/game/bottom_of_well_monitor.cpp7
-rw-r--r--engines/titanic/game/bottom_of_well_monitor.h1
-rw-r--r--engines/titanic/game/brain_slot.cpp4
-rw-r--r--engines/titanic/game/brain_slot.h5
-rw-r--r--engines/titanic/game/code_wheel.cpp48
-rw-r--r--engines/titanic/game/code_wheel.h56
-rw-r--r--engines/titanic/game/head_slot.cpp2
-rw-r--r--engines/titanic/game/missiveomat_button.cpp41
-rw-r--r--engines/titanic/game/missiveomat_button.h54
-rw-r--r--engines/titanic/game/ship_setting_button.cpp11
-rw-r--r--engines/titanic/game/ship_setting_button.h6
11 files changed, 231 insertions, 4 deletions
diff --git a/engines/titanic/game/bottom_of_well_monitor.cpp b/engines/titanic/game/bottom_of_well_monitor.cpp
index daca5dbb5f..b48b5ad291 100644
--- a/engines/titanic/game/bottom_of_well_monitor.cpp
+++ b/engines/titanic/game/bottom_of_well_monitor.cpp
@@ -24,14 +24,21 @@
namespace Titanic {
+int CBottomOfWellMonitor::_v1;
+int CBottomOfWellMonitor::_v2;
+
void CBottomOfWellMonitor::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
+ file->writeNumberLine(_v1, indent);
+ file->writeNumberLine(_v2, indent);
file->writeNumberLine(_value, indent);
CGameObject::save(file, indent);
}
void CBottomOfWellMonitor::load(SimpleFile *file) {
file->readNumber();
+ _v1 = file->readNumber();
+ _v2 = file->readNumber();
_value = file->readNumber();
CGameObject::load(file);
}
diff --git a/engines/titanic/game/bottom_of_well_monitor.h b/engines/titanic/game/bottom_of_well_monitor.h
index de07aacf35..f1a9f5d710 100644
--- a/engines/titanic/game/bottom_of_well_monitor.h
+++ b/engines/titanic/game/bottom_of_well_monitor.h
@@ -29,6 +29,7 @@ namespace Titanic {
class CBottomOfWellMonitor : public CGameObject {
public:
+ static int _v1, _v2;
int _value;
public:
CBottomOfWellMonitor() : _value(1) {}
diff --git a/engines/titanic/game/brain_slot.cpp b/engines/titanic/game/brain_slot.cpp
index f8a029ed67..f655a963d5 100644
--- a/engines/titanic/game/brain_slot.cpp
+++ b/engines/titanic/game/brain_slot.cpp
@@ -30,7 +30,7 @@ int CBrainSlot::_v2;
void CBrainSlot::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
file->writeNumberLine(_value1, indent);
- file->writeNumberLine(_value2, indent);
+ file->writeQuotedLine(_value2, indent);
file->writeNumberLine(_v1, indent);
file->writeNumberLine(_v2, indent);
@@ -40,7 +40,7 @@ void CBrainSlot::save(SimpleFile *file, int indent) const {
void CBrainSlot::load(SimpleFile *file) {
file->readNumber();
_value1 = file->readNumber();
- _value2 = file->readNumber();
+ _value2 = file->readString();
_v1 = file->readNumber();
_v2 = file->readNumber();
diff --git a/engines/titanic/game/brain_slot.h b/engines/titanic/game/brain_slot.h
index 982541f945..fa197a85d7 100644
--- a/engines/titanic/game/brain_slot.h
+++ b/engines/titanic/game/brain_slot.h
@@ -31,9 +31,10 @@ class CBrainSlot : public CGameObject {
public:
static int _v1, _v2;
public:
- int _value1, _value2;
+ int _value1;
+ CString _value2;
public:
- CBrainSlot() : CGameObject(), _value1(0), _value2(0) {}
+ CBrainSlot() : CGameObject(), _value1(0) {}
/**
* Return the class name
diff --git a/engines/titanic/game/code_wheel.cpp b/engines/titanic/game/code_wheel.cpp
new file mode 100644
index 0000000000..a10a70c974
--- /dev/null
+++ b/engines/titanic/game/code_wheel.cpp
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/code_wheel.h"
+
+namespace Titanic {
+
+CodeWheel::CodeWheel() : CBomb(), _field108(0), _field10C(4), _field110(0) {
+}
+
+void CodeWheel::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_field108, indent);
+ file->writeNumberLine(_field10C, indent);
+ file->writeNumberLine(_field110, indent);
+
+ CBomb::save(file, indent);
+}
+
+void CodeWheel::load(SimpleFile *file) {
+ file->readNumber();
+ _field108 = file->readNumber();
+ _field10C = file->readNumber();
+ _field110 = file->readNumber();
+
+ CBomb::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/code_wheel.h b/engines/titanic/game/code_wheel.h
new file mode 100644
index 0000000000..70879826e9
--- /dev/null
+++ b/engines/titanic/game/code_wheel.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CODE_WHEEL_H
+#define TITANIC_CODE_WHEEL_H
+
+#include "titanic/game/bomb.h"
+
+namespace Titanic {
+
+class CodeWheel : public CBomb {
+private:
+ int _field108;
+ int _field10C;
+ int _field110;
+public:
+ CodeWheel();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CodeWheel"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CODE_WHEEL_H */
diff --git a/engines/titanic/game/head_slot.cpp b/engines/titanic/game/head_slot.cpp
index c037238e7c..4cb15ccd1e 100644
--- a/engines/titanic/game/head_slot.cpp
+++ b/engines/titanic/game/head_slot.cpp
@@ -24,6 +24,8 @@
namespace Titanic {
+int CHeadSlot::_v1;
+
CHeadSlot::CHeadSlot() : CGameObject(), _string1("NotWorking"), _string2("NULL"),
_fieldBC(0), _fieldD8(0), _fieldDC(27), _fieldE0(56),
_fieldE4(82), _fieldE8(112), _fieldEC(0) {
diff --git a/engines/titanic/game/missiveomat_button.cpp b/engines/titanic/game/missiveomat_button.cpp
new file mode 100644
index 0000000000..8f0918a294
--- /dev/null
+++ b/engines/titanic/game/missiveomat_button.cpp
@@ -0,0 +1,41 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/missiveomat_button.h"
+
+namespace Titanic {
+
+void CMissiveOMatButton::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldFC, indent);
+
+ CEditControl::save(file, indent);
+}
+
+void CMissiveOMatButton::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldFC = file->readNumber();
+
+ CEditControl::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/missiveomat_button.h b/engines/titanic/game/missiveomat_button.h
new file mode 100644
index 0000000000..f383e88798
--- /dev/null
+++ b/engines/titanic/game/missiveomat_button.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_MISSIVEOMAT_BUTTON_H
+#define TITANIC_MISSIVEOMAT_BUTTON_H
+
+#include "titanic/gfx/edit_control.h"
+
+namespace Titanic {
+
+class CMissiveOMatButton : public CEditControl {
+public:
+ int _fieldFC;
+public:
+ CMissiveOMatButton() : CEditControl(), _fieldFC(2) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CMissiveOMatButton"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_MISSIVEOMAT_BUTTON_H */
diff --git a/engines/titanic/game/ship_setting_button.cpp b/engines/titanic/game/ship_setting_button.cpp
index c1318b1bc4..95507f3c90 100644
--- a/engines/titanic/game/ship_setting_button.cpp
+++ b/engines/titanic/game/ship_setting_button.cpp
@@ -24,13 +24,24 @@
namespace Titanic {
+CShipSettingButton::CShipSettingButton() : CGameObject(), _fieldC8(0), _fieldCC(0) {
+}
+
void CShipSettingButton::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldC8, indent);
+ file->writeNumberLine(_fieldCC, indent);
+
CGameObject::save(file, indent);
}
void CShipSettingButton::load(SimpleFile *file) {
file->readNumber();
+ _string1 = file->readString();
+ _fieldC8 = file->readNumber();
+ _fieldCC = file->readNumber();
+
CGameObject::load(file);
}
diff --git a/engines/titanic/game/ship_setting_button.h b/engines/titanic/game/ship_setting_button.h
index 008ab783df..fb8d533a7f 100644
--- a/engines/titanic/game/ship_setting_button.h
+++ b/engines/titanic/game/ship_setting_button.h
@@ -28,7 +28,13 @@
namespace Titanic {
class CShipSettingButton : public CGameObject {
+private:
+ CString _string1;
+ int _fieldC8;
+ int _fieldCC;
public:
+ CShipSettingButton();
+
/**
* Return the class name
*/