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authorPaul Gilbert2016-08-17 22:15:05 -0400
committerPaul Gilbert2016-08-17 22:15:05 -0400
commitbf5835b0dcd8134a82221804be0eb6c415adeeb5 (patch)
tree5c20cb3f28fc1b4c68f1138aa3969028366bb34b /engines/titanic/game
parent41dab514e1f7dc4bbf9ff9bab21c5dc5cad7812f (diff)
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TITANIC: Implementing game logic classes
Diffstat (limited to 'engines/titanic/game')
-rw-r--r--engines/titanic/game/cell_point_button.cpp34
-rw-r--r--engines/titanic/game/cell_point_button.h7
-rw-r--r--engines/titanic/game/chev_code.cpp135
-rw-r--r--engines/titanic/game/chev_code.h15
-rw-r--r--engines/titanic/game/sgt/chest_of_drawers.cpp43
-rw-r--r--engines/titanic/game/sgt/chest_of_drawers.h4
6 files changed, 227 insertions, 11 deletions
diff --git a/engines/titanic/game/cell_point_button.cpp b/engines/titanic/game/cell_point_button.cpp
index 18ece09cb0..207dd73543 100644
--- a/engines/titanic/game/cell_point_button.cpp
+++ b/engines/titanic/game/cell_point_button.cpp
@@ -24,12 +24,17 @@
namespace Titanic {
+BEGIN_MESSAGE_MAP(CCellPointButton, CBackground)
+ ON_MESSAGE(MouseButtonDownMsg)
+ ON_MESSAGE(EnterViewMsg)
+END_MESSAGE_MAP()
+
CCellPointButton::CCellPointButton() : CBackground() {
_fieldE0 = 0;
_fieldE4 = 0;
_fieldE8 = 0;
_fieldEC = 0;
- _fieldF0 = 0;
+ _regionNum = 0;
_fieldF4 = 0;
_fieldF8 = 0;
_fieldFC = 0;
@@ -44,7 +49,7 @@ void CCellPointButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(_fieldE4, indent);
file->writeNumberLine(_fieldE8, indent);
file->writeNumberLine(_fieldEC, indent);
- file->writeNumberLine(_fieldF0, indent);
+ file->writeNumberLine(_regionNum, indent);
file->writeNumberLine(_fieldF4, indent);
file->writeNumberLine(_fieldF8, indent);
file->writeNumberLine(_fieldFC, indent);
@@ -52,7 +57,7 @@ void CCellPointButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(_field104, indent);
file->writeNumberLine(_field108, indent);
file->writeQuotedLine(_string3, indent);
- file->writeNumberLine(_field118, indent);
+ file->writeNumberLine(_dialNum, indent);
CBackground::save(file, indent);
}
@@ -63,7 +68,7 @@ void CCellPointButton::load(SimpleFile *file) {
_fieldE4 = file->readNumber();
_fieldE8 = file->readNumber();
_fieldEC = file->readNumber();
- _fieldF0 = file->readNumber();
+ _regionNum = file->readNumber();
_fieldF4 = file->readNumber();
_fieldF8 = file->readNumber();
_fieldFC = file->readNumber();
@@ -71,9 +76,28 @@ void CCellPointButton::load(SimpleFile *file) {
_field104 = file->readNumber();
_field108 = file->readNumber();
_string3 = file->readString();
- _field118 = file->readNumber();
+ _dialNum = file->readNumber();
CBackground::load(file);
}
+bool CCellPointButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
+ if (getRandomNumber(2) == 0) {
+ CParrotSpeakMsg speakMsg("Cellpoints", _string3);
+ speakMsg.execute("PerchedParrot");
+ }
+
+ playMovie(0);
+ _regionNum = _regionNum ? 0 : 1;
+ playSound("z#425.wav");
+ talkSetDialRegion(_string3, _dialNum, _regionNum);
+
+ return true;
+}
+
+bool CCellPointButton::EnterViewMsg(CEnterViewMsg *msg) {
+ _regionNum = talkGetDialRegion(_string3, _dialNum);
+ return true;
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/game/cell_point_button.h b/engines/titanic/game/cell_point_button.h
index 6f1fdc3809..33f58cbb83 100644
--- a/engines/titanic/game/cell_point_button.h
+++ b/engines/titanic/game/cell_point_button.h
@@ -28,12 +28,15 @@
namespace Titanic {
class CCellPointButton : public CBackground {
+ DECLARE_MESSAGE_MAP;
+ bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
+ bool EnterViewMsg(CEnterViewMsg *msg);
public:
int _fieldE0;
int _fieldE4;
int _fieldE8;
int _fieldEC;
- int _fieldF0;
+ int _regionNum;
int _fieldF4;
int _fieldF8;
int _fieldFC;
@@ -41,7 +44,7 @@ public:
int _field104;
int _field108;
CString _string3;
- int _field118;
+ int _dialNum;
public:
CLASSDEF;
CCellPointButton();
diff --git a/engines/titanic/game/chev_code.cpp b/engines/titanic/game/chev_code.cpp
index ebc20578b7..4dd3ac3d4a 100644
--- a/engines/titanic/game/chev_code.cpp
+++ b/engines/titanic/game/chev_code.cpp
@@ -24,16 +24,147 @@
namespace Titanic {
+BEGIN_MESSAGE_MAP(CChevCode, CGameObject)
+ ON_MESSAGE(SetChevLiftBits)
+ ON_MESSAGE(SetChevClassBits)
+ ON_MESSAGE(SetChevFloorBits)
+ ON_MESSAGE(SetChevRoomBits)
+ ON_MESSAGE(GetChevLiftNum)
+ ON_MESSAGE(GetChevClassNum)
+ ON_MESSAGE(GetChevFloorNum)
+ ON_MESSAGE(GetChevRoomNum)
+ ON_MESSAGE(CheckChevCode)
+ ON_MESSAGE(GetChevCodeFromRoomNameMsg)
+END_MESSAGE_MAP()
+
void CChevCode::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
- file->writeNumberLine(_value, indent);
+ file->writeNumberLine(_floorBits, indent);
CGameObject::save(file, indent);
}
void CChevCode::load(SimpleFile *file) {
file->readNumber();
- _value = file->readNumber();
+ _floorBits = file->readNumber();
CGameObject::load(file);
}
+bool CChevCode::SetChevLiftBits(CSetChevLiftBits *msg) {
+ _floorBits &= ~0xC0000;
+ if (msg->_liftNum > 0 && msg->_liftNum < 5)
+ _floorBits = ((msg->_liftNum - 1) << 18) | _floorBits;
+
+ return true;
+}
+
+bool CChevCode::SetChevClassBits(CSetChevClassBits *msg) {
+ _floorBits &= ~0x30000;
+ if (msg->_classNum > 0 && msg->_classNum < 4)
+ _floorBits = (msg->_classNum << 16) | msg->_classNum;
+
+ return true;
+}
+
+bool CChevCode::SetChevFloorBits(CSetChevFloorBits *msg) {
+ int section = (msg->_floorNum + 4) / 10;
+ int index = (msg->_floorNum + 4) % 10;
+ _floorBits &= ~0xFF00;
+
+ int val;
+ switch (section) {
+ case 0:
+ val = 144;
+ break;
+ case 1:
+ val = 208;
+ break;
+ case 2:
+ val = 224;
+ break;
+ case 3:
+ val = 240;
+ break;
+ default:
+ break;
+ }
+
+ _floorBits |= ((index + val) << 8);
+ return true;
+}
+
+bool CChevCode::SetChevRoomBits(CSetChevRoomBits *msg) {
+ _floorBits &= ~0xff;
+ if (msg->_roomNum > 0 && msg->_roomNum < 128)
+ _floorBits |= msg->_roomNum * 2;
+
+ return true;
+}
+
+bool CChevCode::GetChevLiftNum(CGetChevLiftNum *msg) {
+ msg->_liftNum = (_floorBits >> 18) & 3 + 1;
+ return true;
+}
+
+bool CChevCode::GetChevClassNum(CGetChevClassNum *msg) {
+ msg->_classNum = (_floorBits >> 16) & 3;
+ return true;
+}
+
+bool CChevCode::GetChevFloorNum(CGetChevFloorNum *msg) {
+ int val1 = (_floorBits >> 8) & 0xF;
+ int val2 = (_floorBits >> 12) & 0xF - 9;
+
+ switch (val2) {
+ case 0:
+ val2 = 0;
+ break;
+ case 4:
+ val2 = 1;
+ break;
+ case 5:
+ val2 = 2;
+ break;
+ case 6:
+ val2 = 3;
+ break;
+ default:
+ val2 = 4;
+ break;
+ }
+
+ msg->_floorNum = (val1 >= 10) ? 0 : val1 * 10;
+ return true;
+}
+
+bool CChevCode::GetChevRoomNum(CGetChevRoomNum *msg) {
+ msg->_roomNum = (_floorBits >> 1) & 0x7F;
+ return true;
+}
+
+bool CChevCode::CheckChevCode(CCheckChevCode *msg) {
+ // TODO
+ return true;
+}
+
+bool CChevCode::GetChevCodeFromRoomNameMsg(CGetChevCodeFromRoomNameMsg *msg) {
+ static const char *const ROOM_NAMES[13] = {
+ "ParrotLobby", "sculptureChamber", "Bar", "EmbLobby", "MusicRoom",
+ "Titania", "BottomOfWell", "Arboretum", "PromenadeDeck",
+ "FCRestrnt", "CrtrsCham", "BilgeRoom", "Bridge"
+ };
+ static const uint CHEV_CODES[13] = {
+ 0x1D0D9, 0x465FB, 0xB3D97, 0xCC971, 0xF34DB, 0x8A397, 0x59FAD,
+ 0x4D6AF, 0x79C45, 0x196D9, 0x2F86D, 0x3D94B, 0x39FCB
+ };
+
+ for (int idx = 0; idx < 13; ++idx) {
+ if (msg->_roomName == ROOM_NAMES[idx]) {
+ msg->_chevCode = CHEV_CODES[idx];
+ break;
+ }
+ }
+
+ return true;
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/game/chev_code.h b/engines/titanic/game/chev_code.h
index c4552d00a2..88b26cd6ec 100644
--- a/engines/titanic/game/chev_code.h
+++ b/engines/titanic/game/chev_code.h
@@ -28,11 +28,22 @@
namespace Titanic {
class CChevCode : public CGameObject {
+ DECLARE_MESSAGE_MAP;
+ bool SetChevLiftBits(CSetChevLiftBits *msg);
+ bool SetChevClassBits(CSetChevClassBits *msg);
+ bool SetChevFloorBits(CSetChevFloorBits *msg);
+ bool SetChevRoomBits(CSetChevRoomBits *msg);
+ bool GetChevLiftNum(CGetChevLiftNum *msg);
+ bool GetChevClassNum(CGetChevClassNum *msg);
+ bool GetChevFloorNum(CGetChevFloorNum *msg);
+ bool GetChevRoomNum(CGetChevRoomNum *msg);
+ bool CheckChevCode(CCheckChevCode *msg);
+ bool GetChevCodeFromRoomNameMsg(CGetChevCodeFromRoomNameMsg *msg);
public:
- int _value;
+ int _floorBits;
public:
CLASSDEF;
- CChevCode() : CGameObject(), _value(0) {}
+ CChevCode() : CGameObject(), _floorBits(0) {}
/**
* Save the data for the class to file
diff --git a/engines/titanic/game/sgt/chest_of_drawers.cpp b/engines/titanic/game/sgt/chest_of_drawers.cpp
index be62e12c8e..d9c72d3021 100644
--- a/engines/titanic/game/sgt/chest_of_drawers.cpp
+++ b/engines/titanic/game/sgt/chest_of_drawers.cpp
@@ -24,6 +24,12 @@
namespace Titanic {
+BEGIN_MESSAGE_MAP(CChestOfDrawers, CSGTStateRoom)
+ ON_MESSAGE(TurnOn)
+ ON_MESSAGE(TurnOff)
+ ON_MESSAGE(MovieEndMsg)
+END_MESSAGE_MAP()
+
void CChestOfDrawers::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CSGTStateRoom::save(file, indent);
@@ -34,4 +40,41 @@ void CChestOfDrawers::load(SimpleFile *file) {
CSGTStateRoom::load(file);
}
+bool CChestOfDrawers::TurnOn(CTurnOn *msg) {
+ if (_statics->_v6 == "Closed" && _statics->_v5 == "Open") {
+ _fieldE0 = false;
+ _statics->_v6 = "Open";
+ _startFrame = 1;
+ _endFrame = 14;
+ playSound("b#11.wav");
+ }
+
+ return true;
+}
+
+bool CChestOfDrawers::TurnOff(CTurnOff *msg) {
+ if (_statics->_v6 == "Open" && _statics->_v5 == "Closed") {
+ CVisibleMsg visibleMsg;
+ visibleMsg.execute("Drawer");
+ _statics->_v6 = "Closed";
+ _fieldE0 = true;
+
+ _startFrame = 14;
+ _endFrame = 27;
+ playMovie(14, 27, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
+ playSound("b#11.wav");
+ }
+
+ return true;
+}
+
+bool CChestOfDrawers::MovieEndMsg(CMovieEndMsg *msg) {
+ if (_statics->_v6 == "Open") {
+ CVisibleMsg visibleMsg;
+ visibleMsg.execute("Drawer");
+ }
+
+ return true;
+}
+
} // End of namespace Titanic
diff --git a/engines/titanic/game/sgt/chest_of_drawers.h b/engines/titanic/game/sgt/chest_of_drawers.h
index 16a1bf8fea..5bf852902b 100644
--- a/engines/titanic/game/sgt/chest_of_drawers.h
+++ b/engines/titanic/game/sgt/chest_of_drawers.h
@@ -28,6 +28,10 @@
namespace Titanic {
class CChestOfDrawers : public CSGTStateRoom {
+ DECLARE_MESSAGE_MAP;
+ bool TurnOn(CTurnOn *msg);
+ bool TurnOff(CTurnOff *msg);
+ bool MovieEndMsg(CMovieEndMsg *msg);
public:
CLASSDEF;