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authorPaul Gilbert2016-07-23 17:21:38 -0400
committerPaul Gilbert2016-07-23 17:21:38 -0400
commitd979dcd020d65aa0019d7a53c1dcd8b4f4a0f909 (patch)
treeb4dea5cd29cfe4f19e96b4ac48750a6caf8e0daa /engines/titanic/game_state.h
parent00c568e17572ce2ac4e9c97c21c00a734951ae9a (diff)
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TITANIC: Fixes for movie notification, computer game logic cleanup
Diffstat (limited to 'engines/titanic/game_state.h')
-rw-r--r--engines/titanic/game_state.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/titanic/game_state.h b/engines/titanic/game_state.h
index d90c845ed5..0bfa0d5b31 100644
--- a/engines/titanic/game_state.h
+++ b/engines/titanic/game_state.h
@@ -33,8 +33,10 @@ namespace Titanic {
class CGameManager;
-enum GameStateMode { GSMODE_UNSELECTED = 0, GSMODE_SELECTED = 1, GSMODE_2 = 2, GSMODE_3 = 3, GSMODE_4 = 4, GSMODE_5 = 5,
- GSMODE_PENDING_LOAD };
+enum GameStateMode {
+ GSMODE_NONE = 0, GSMODE_INTERACTIVE = 1, GSMODE_CUTSCENE = 2,
+ GSMODE_3 = 3, GSMODE_4 = 4, GSMODE_5 = 5, GSMODE_PENDING_LOAD = 6
+};
PTR_LIST_ITEM(CMovie);
class CGameStateMovieList : public List<CMovieListItem> {