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author | David Fioramonti | 2017-08-24 04:05:49 -0700 |
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committer | David Fioramonti | 2017-08-24 04:06:54 -0700 |
commit | c96b01b82e6213128bc03b1ed94fc2ebaf4f36d7 (patch) | |
tree | 2caab7226643fa79cf4791ecfb18af327a200d17 /engines/titanic/game_view.h | |
parent | 78ed19d42986c2fb2f310476196963ba6709010f (diff) | |
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TITANIC: Reduce header includes for titanic.h
I reduced the header includes a lot in Titanic.h and forward
declared when I could. Titanic.h was including a lot and
a lot of functions that were including it were not using its
API. This will help make it more clear which implementation
files are using which class since they will just need to include
which ones they need.
I also moved the debug related items in Titanic.h into the debugger
header.
I also reordered several of the the header includes to be local to
global.
Diffstat (limited to 'engines/titanic/game_view.h')
-rw-r--r-- | engines/titanic/game_view.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/titanic/game_view.h b/engines/titanic/game_view.h index e17d72b472..d4a1be2c99 100644 --- a/engines/titanic/game_view.h +++ b/engines/titanic/game_view.h @@ -24,13 +24,15 @@ #define TITANIC_GAME_VIEW_H #include "common/scummsys.h" -#include "titanic/core/view_item.h" -#include "titanic/support/video_surface.h" namespace Titanic { class CMainGameWindow; class CGameManager; +class CResourceKey; +class CViewItem; +class CVideoSurface; +class Rect; class CGameView { protected: |