diff options
author | Paul Gilbert | 2016-03-02 18:29:09 -0500 |
---|---|---|
committer | Paul Gilbert | 2016-03-02 18:29:09 -0500 |
commit | 96825e282392d24e683c0e9cb7b7a1ac9aa4f467 (patch) | |
tree | 0e7047797ad4c644cfde4d09abb30dfc498094ac /engines/titanic/gfx/edit_control.cpp | |
parent | 700b77e1eaea257f322efdb2336b8a46dd3b91ec (diff) | |
download | scummvm-rg350-96825e282392d24e683c0e9cb7b7a1ac9aa4f467.tar.gz scummvm-rg350-96825e282392d24e683c0e9cb7b7a1ac9aa4f467.tar.bz2 scummvm-rg350-96825e282392d24e683c0e9cb7b7a1ac9aa4f467.zip |
TITANIC: More saveable classes implemented
Diffstat (limited to 'engines/titanic/gfx/edit_control.cpp')
-rw-r--r-- | engines/titanic/gfx/edit_control.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/titanic/gfx/edit_control.cpp b/engines/titanic/gfx/edit_control.cpp new file mode 100644 index 0000000000..17a56d6677 --- /dev/null +++ b/engines/titanic/gfx/edit_control.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/gfx/edit_control.h" + +namespace Titanic { + +CEditControl::CEditControl() : CGameObject(), _fieldBC(0), _fieldC0(0), + _fieldC4(0), _fieldC8(0), _fieldCC(0), _fieldD0(0), _fieldD4(2), + _fieldD8(0), _fieldDC(0), _fieldE0(0), _fieldF0(0), _fieldF4(0) + +{ +} + +void CEditControl::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_fieldBC, indent); + file->writeNumberLine(_fieldC0, indent); + file->writeNumberLine(_fieldC4, indent); + file->writeNumberLine(_fieldC8, indent); + file->writeNumberLine(_fieldCC, indent); + file->writeNumberLine(_fieldD0, indent); + file->writeNumberLine(_fieldD4, indent); + file->writeNumberLine(_fieldD8, indent); + file->writeNumberLine(_fieldDC, indent); + file->writeNumberLine(_fieldC0, indent); + file->writeQuotedLine(_string1, indent); + file->writeNumberLine(_fieldF0, indent); + file->writeNumberLine(_fieldF4, indent); + + CGameObject::save(file, indent); +} + +void CEditControl::load(SimpleFile *file) { + file->readNumber(); + _fieldBC = file->readNumber(); + _fieldC0 = file->readNumber(); + _fieldC4 = file->readNumber(); + _fieldC8 = file->readNumber(); + _fieldCC = file->readNumber(); + _fieldD0 = file->readNumber(); + _fieldD4 = file->readNumber(); + _fieldD8 = file->readNumber(); + _fieldDC = file->readNumber(); + _fieldE0 = file->readNumber(); + _string1 = file->readString(); + _fieldF0 = file->readNumber(); + _fieldF4 = file->readNumber(); + + CGameObject::load(file); +} + +} // End of namespace Titanic |