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authorPaul Gilbert2016-03-02 18:29:09 -0500
committerPaul Gilbert2016-03-02 18:29:09 -0500
commit96825e282392d24e683c0e9cb7b7a1ac9aa4f467 (patch)
tree0e7047797ad4c644cfde4d09abb30dfc498094ac /engines/titanic/gfx/edit_control.cpp
parent700b77e1eaea257f322efdb2336b8a46dd3b91ec (diff)
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TITANIC: More saveable classes implemented
Diffstat (limited to 'engines/titanic/gfx/edit_control.cpp')
-rw-r--r--engines/titanic/gfx/edit_control.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/titanic/gfx/edit_control.cpp b/engines/titanic/gfx/edit_control.cpp
new file mode 100644
index 0000000000..17a56d6677
--- /dev/null
+++ b/engines/titanic/gfx/edit_control.cpp
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/gfx/edit_control.h"
+
+namespace Titanic {
+
+CEditControl::CEditControl() : CGameObject(), _fieldBC(0), _fieldC0(0),
+ _fieldC4(0), _fieldC8(0), _fieldCC(0), _fieldD0(0), _fieldD4(2),
+ _fieldD8(0), _fieldDC(0), _fieldE0(0), _fieldF0(0), _fieldF4(0)
+
+{
+}
+
+void CEditControl::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+ file->writeNumberLine(_fieldC4, indent);
+ file->writeNumberLine(_fieldC8, indent);
+ file->writeNumberLine(_fieldCC, indent);
+ file->writeNumberLine(_fieldD0, indent);
+ file->writeNumberLine(_fieldD4, indent);
+ file->writeNumberLine(_fieldD8, indent);
+ file->writeNumberLine(_fieldDC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeNumberLine(_fieldF0, indent);
+ file->writeNumberLine(_fieldF4, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CEditControl::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _fieldC0 = file->readNumber();
+ _fieldC4 = file->readNumber();
+ _fieldC8 = file->readNumber();
+ _fieldCC = file->readNumber();
+ _fieldD0 = file->readNumber();
+ _fieldD4 = file->readNumber();
+ _fieldD8 = file->readNumber();
+ _fieldDC = file->readNumber();
+ _fieldE0 = file->readNumber();
+ _string1 = file->readString();
+ _fieldF0 = file->readNumber();
+ _fieldF4 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic