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author | Eugene Sandulenko | 2016-08-01 00:27:28 +0300 |
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committer | GitHub | 2016-08-01 00:27:28 +0300 |
commit | 9d3a2c1c7f9365f65908f583e62047830f60693d (patch) | |
tree | d7ba49593a1e3d79f17b350e700b1fbcf71f5b22 /engines/titanic/input_handler.h | |
parent | 567054d8298a013f93dd9e0e332e2a08402b10a6 (diff) | |
parent | 19f8a0965be832a71a101054748cf000adf16add (diff) | |
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Merge pull request #786 from dreammaster/titanic
TITANIC: Starship Titanic engine
Diffstat (limited to 'engines/titanic/input_handler.h')
-rw-r--r-- | engines/titanic/input_handler.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/titanic/input_handler.h b/engines/titanic/input_handler.h new file mode 100644 index 0000000000..7244ddc050 --- /dev/null +++ b/engines/titanic/input_handler.h @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_INPUT_HANDLER_H +#define TITANIC_INPUT_HANDLER_H + +#include "titanic/support/rect.h" +#include "titanic/input_translator.h" +#include "titanic/core/tree_item.h" + +namespace Titanic { + +class CGameManager; + +class CInputHandler { +private: + /** + * Process and dispatch a passed message + */ + void processMessage(CMessage *msg); + + /** + * Dispatches a message to the project + */ + void dispatchMessage(CMessage *msg); + + /** + * Called when a drag operation has ended + */ + CGameObject *dragEnd(const Point &pt, CTreeItem *dragItem); +public: + CGameManager *_gameManager; + CInputTranslator *_inputTranslator; + bool _dragging; + bool _buttonDown; + CTreeItem *_dragItem; + Point _dragStartPos; + Point _mousePos; + int _lockCount; + bool _singleton; +public: + CInputHandler(CGameManager *owner); + + void setTranslator(CInputTranslator *translator); + + /** + * Increment the lock count + */ + void incLockCount(); + + /** + * Decrement the lock count on the input handler + */ + void decLockCount(); + + /** + * Handles a genereated mouse message + */ + void handleMessage(CMessage &msg, bool respectLock = true); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_INPUT_HANDLER_H */ |