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author | David Fioramonti | 2017-08-24 04:05:49 -0700 |
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committer | David Fioramonti | 2017-08-24 04:06:54 -0700 |
commit | c96b01b82e6213128bc03b1ed94fc2ebaf4f36d7 (patch) | |
tree | 2caab7226643fa79cf4791ecfb18af327a200d17 /engines/titanic/main_game_window.h | |
parent | 78ed19d42986c2fb2f310476196963ba6709010f (diff) | |
download | scummvm-rg350-c96b01b82e6213128bc03b1ed94fc2ebaf4f36d7.tar.gz scummvm-rg350-c96b01b82e6213128bc03b1ed94fc2ebaf4f36d7.tar.bz2 scummvm-rg350-c96b01b82e6213128bc03b1ed94fc2ebaf4f36d7.zip |
TITANIC: Reduce header includes for titanic.h
I reduced the header includes a lot in Titanic.h and forward
declared when I could. Titanic.h was including a lot and
a lot of functions that were including it were not using its
API. This will help make it more clear which implementation
files are using which class since they will just need to include
which ones they need.
I also moved the debug related items in Titanic.h into the debugger
header.
I also reordered several of the the header includes to be local to
global.
Diffstat (limited to 'engines/titanic/main_game_window.h')
-rw-r--r-- | engines/titanic/main_game_window.h | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/engines/titanic/main_game_window.h b/engines/titanic/main_game_window.h index e573217058..3e4d03e1fe 100644 --- a/engines/titanic/main_game_window.h +++ b/engines/titanic/main_game_window.h @@ -23,16 +23,21 @@ #ifndef TITANIC_MAIN_GAME_WINDOW_H #define TITANIC_MAIN_GAME_WINDOW_H -#include "common/scummsys.h" -#include "common/array.h" -#include "titanic/game_manager.h" -#include "titanic/game_view.h" -#include "titanic/support/image.h" #include "titanic/core/project_item.h" #include "titanic/events.h" +#include "common/array.h" +#include "common/scummsys.h" + +namespace Common { +class Point; +} namespace Titanic { +class CGameManager; +class CGameView; +class CScreenManager; +class Image; class TitanicEngine; class CMainGameWindow : public CEventTarget { |