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author | Paul Gilbert | 2016-03-02 22:05:25 -0500 |
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committer | Paul Gilbert | 2016-03-02 22:05:25 -0500 |
commit | 3ae4e63c80cda635f941370e72536988bde67698 (patch) | |
tree | a63cb088bbb9109f7e3ad36cdf20112ebf60f99d /engines/titanic/messages/auto_sound_event.cpp | |
parent | 5dce31417cd257785b9bbc790a9686e64a4aff37 (diff) | |
download | scummvm-rg350-3ae4e63c80cda635f941370e72536988bde67698.tar.gz scummvm-rg350-3ae4e63c80cda635f941370e72536988bde67698.tar.bz2 scummvm-rg350-3ae4e63c80cda635f941370e72536988bde67698.zip |
TITANIC: Implemented more saveable classes
Diffstat (limited to 'engines/titanic/messages/auto_sound_event.cpp')
-rw-r--r-- | engines/titanic/messages/auto_sound_event.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/engines/titanic/messages/auto_sound_event.cpp b/engines/titanic/messages/auto_sound_event.cpp new file mode 100644 index 0000000000..006762c49b --- /dev/null +++ b/engines/titanic/messages/auto_sound_event.cpp @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/messages/auto_sound_event.h" + +namespace Titanic { + +CAutoSoundEvent::CAutoSoundEvent() : CGameObject(), _value1(0), _value2(70) { +} + +void CAutoSoundEvent::save(SimpleFile *file, int indent) const { + file->writeNumberLine(1, indent); + file->writeNumberLine(_value1, indent); + file->writeNumberLine(_value2, indent); + + CGameObject::save(file, indent); +} + +void CAutoSoundEvent::load(SimpleFile *file) { + file->readNumber(); + _value1 = file->readNumber(); + _value2 = file->readNumber(); + + CGameObject::load(file); +} + +} // End of namespace Titanic |