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author | Paul Gilbert | 2016-02-27 23:22:38 -0500 |
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committer | Paul Gilbert | 2016-02-27 23:22:38 -0500 |
commit | 9080781b08830449e3f762ab45924a15446435ef (patch) | |
tree | 5638ac13d65254d8d1c1aca32c7d7bec6c35905b /engines/titanic/messages/auto_sound_event.cpp | |
parent | def2a92ebfad1d7ff6b23ca5e82aa2148a7ade45 (diff) | |
download | scummvm-rg350-9080781b08830449e3f762ab45924a15446435ef.tar.gz scummvm-rg350-9080781b08830449e3f762ab45924a15446435ef.tar.bz2 scummvm-rg350-9080781b08830449e3f762ab45924a15446435ef.zip |
TITANIC: Add mouse events, cleanup of existing events
Diffstat (limited to 'engines/titanic/messages/auto_sound_event.cpp')
-rw-r--r-- | engines/titanic/messages/auto_sound_event.cpp | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/engines/titanic/messages/auto_sound_event.cpp b/engines/titanic/messages/auto_sound_event.cpp deleted file mode 100644 index a9c8fc3dcd..0000000000 --- a/engines/titanic/messages/auto_sound_event.cpp +++ /dev/null @@ -1,46 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "titanic/messages/auto_sound_event.h" - -namespace Titanic { - -CAutoSoundEvent::CAutoSoundEvent() : CGameObject(), _fieldBC(-1), _fieldC0(0xFFFFFF) { -} - -void CAutoSoundEvent::save(SimpleFile *file, int indent) const { - file->writeNumberLine(1, indent); - file->writeNumberLine(_fieldBC, indent); - file->writeNumberLine(_fieldC0, indent); - - CGameObject::save(file, indent); -} - -void CAutoSoundEvent::load(SimpleFile *file) { - file->readNumber(); - _fieldBC = file->readNumber(); - _fieldC0 = file->readNumber(); - - CGameObject::load(file); -} - -} // End of namespace Titanic |