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authorPaul Gilbert2016-02-27 23:22:38 -0500
committerPaul Gilbert2016-02-27 23:22:38 -0500
commit9080781b08830449e3f762ab45924a15446435ef (patch)
tree5638ac13d65254d8d1c1aca32c7d7bec6c35905b /engines/titanic/messages/messages.cpp
parentdef2a92ebfad1d7ff6b23ca5e82aa2148a7ade45 (diff)
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TITANIC: Add mouse events, cleanup of existing events
Diffstat (limited to 'engines/titanic/messages/messages.cpp')
-rw-r--r--engines/titanic/messages/messages.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/engines/titanic/messages/messages.cpp b/engines/titanic/messages/messages.cpp
new file mode 100644
index 0000000000..f60ad12cd7
--- /dev/null
+++ b/engines/titanic/messages/messages.cpp
@@ -0,0 +1,87 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/messages/messages.h"
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+CMessage::CMessage() : CSaveableObject() {
+}
+
+void CMessage::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(0, indent);
+}
+
+void CMessage::load(SimpleFile *file) {
+ file->readNumber();
+ CSaveableObject::load(file);
+}
+
+/*------------------------------------------------------------------------*/
+
+CAutoSoundEvent::CAutoSoundEvent() : CGameObject(), _fieldBC(-1), _fieldC0(0xFFFFFF) {
+}
+
+void CAutoSoundEvent::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CAutoSoundEvent::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _fieldC0 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+/*------------------------------------------------------------------------*/
+
+CDoorAutoSoundEvent::CDoorAutoSoundEvent() : CAutoSoundEvent(),
+_string1("z#44.wav"), _string2("z#43.wav"), _fieldDC(25), _fieldE0(25) {
+}
+
+void CDoorAutoSoundEvent::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeQuotedLine(_string2, indent);
+ file->writeNumberLine(_fieldDC, indent);
+ file->writeNumberLine(_fieldE0, indent);
+
+ CAutoSoundEvent::save(file, indent);
+}
+
+void CDoorAutoSoundEvent::load(SimpleFile *file) {
+ file->readNumber();
+ _string1 = file->readString();
+ _string2 = file->readString();
+ _fieldDC = file->readNumber();
+ _fieldE0 = file->readNumber();
+
+ CAutoSoundEvent::load(file);
+}
+
+} // End of namespace Titanic