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authorPaul Gilbert2016-03-06 19:12:49 -0500
committerPaul Gilbert2016-03-06 19:12:49 -0500
commit7375394b810f3503f168d5770555aa1932d7892d (patch)
tree420e42cc4b5bc3b9a445e7a397fa26765bc62191 /engines/titanic/moves/move_player_to_from.h
parentf423d4d41a0d94067162acf868bc7eba99cd3e17 (diff)
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TITANIC: Converting saveable objects hierarchy to have type data
This is necessary for at least message sending, and probably other areas, that needs to be able to pass class filtering for message targets. And I could figure out a clean way to use the built-in RTTI
Diffstat (limited to 'engines/titanic/moves/move_player_to_from.h')
-rw-r--r--engines/titanic/moves/move_player_to_from.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/engines/titanic/moves/move_player_to_from.h b/engines/titanic/moves/move_player_to_from.h
index 82fe5db2ec..bc1878af38 100644
--- a/engines/titanic/moves/move_player_to_from.h
+++ b/engines/titanic/moves/move_player_to_from.h
@@ -31,14 +31,10 @@ class CMovePlayerToFrom : public CGameObject {
private:
CString _string2;
public:
+ CLASSDEF
CMovePlayerToFrom();
/**
- * Return the class name
- */
- virtual const char *getClassName() const { return "CMovePlayerToFrom"; }
-
- /**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent) const;