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author | Paul Gilbert | 2016-08-13 09:52:44 -0400 |
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committer | Paul Gilbert | 2016-08-13 09:52:44 -0400 |
commit | 5c64e27692f041c231e08575d03642b4873c887e (patch) | |
tree | 5d099f3b09304c9dea7aa37f5b5f47292dd8eb8b /engines/titanic/npcs/callbot.cpp | |
parent | c270b30a7937186fecd016b9a74421d633dd90c0 (diff) | |
download | scummvm-rg350-5c64e27692f041c231e08575d03642b4873c887e.tar.gz scummvm-rg350-5c64e27692f041c231e08575d03642b4873c887e.tar.bz2 scummvm-rg350-5c64e27692f041c231e08575d03642b4873c887e.zip |
TITANIC: Implemented several NPC related game classes
Diffstat (limited to 'engines/titanic/npcs/callbot.cpp')
-rw-r--r-- | engines/titanic/npcs/callbot.cpp | 38 |
1 files changed, 33 insertions, 5 deletions
diff --git a/engines/titanic/npcs/callbot.cpp b/engines/titanic/npcs/callbot.cpp index eb0d4b71d5..4af9876b35 100644 --- a/engines/titanic/npcs/callbot.cpp +++ b/engines/titanic/npcs/callbot.cpp @@ -21,26 +21,54 @@ */ #include "titanic/npcs/callbot.h" +#include "titanic/core/room_item.h" namespace Titanic { -CCallBot::CCallBot() : CGameObject(), _fieldC8(0) { +BEGIN_MESSAGE_MAP(CCallBot, CGameObject) + ON_MESSAGE(TurnOn) + ON_MESSAGE(EnterViewMsg) +END_MESSAGE_MAP() + +CCallBot::CCallBot() : CGameObject(), _enabled(0) { } void CCallBot::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); - file->writeQuotedLine(_string1, indent); - file->writeNumberLine(_fieldC8, indent); + file->writeQuotedLine(_npcName, indent); + file->writeNumberLine(_enabled, indent); CGameObject::save(file, indent); } void CCallBot::load(SimpleFile *file) { file->readNumber(); - _string1 = file->readString(); - _fieldC8 = file->readNumber(); + _npcName = file->readString(); + _enabled = file->readNumber(); CGameObject::load(file); } +bool CCallBot::TurnOn(CTurnOn *msg) { + _enabled = true; + return true; +} + +bool CCallBot::EnterViewMsg(CEnterViewMsg *msg) { + if (_enabled) { + CRoomItem *room = getRoom(); + + if (room) { + CSummonBotQueryMsg queryMsg; + queryMsg._npcName = _npcName; + if (queryMsg.execute(room)) + petOnSummonBot(_npcName, 0); + } + + _enabled = false; + } + + return true; +} + } // End of namespace Titanic |