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authorPaul Gilbert2017-09-05 22:37:50 -0400
committerPaul Gilbert2017-09-05 22:37:50 -0400
commitd5cfa3f2be047975623162d880cd3267c10764d3 (patch)
tree1663cc61b8f7c8d3a2f0ca964d37e1749f0a485f /engines/titanic/npcs
parent0c2fc12756311baf3457718fae7e9394aea390b8 (diff)
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TITANIC: Fix Bellbot disappearing during checkin cutscene
Diffstat (limited to 'engines/titanic/npcs')
-rw-r--r--engines/titanic/npcs/bellbot.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/titanic/npcs/bellbot.cpp b/engines/titanic/npcs/bellbot.cpp
index c6c6a9e3a6..93f9aeb43e 100644
--- a/engines/titanic/npcs/bellbot.cpp
+++ b/engines/titanic/npcs/bellbot.cpp
@@ -103,7 +103,8 @@ bool CBellBot::EnterViewMsg(CEnterViewMsg *msg) {
// WORKAROUND: Calling bot in front of doors and then going through them
// can leave it in the view. Detect this and properly remove him when
// the player returns to that view
- if (msg->_newView == getParent() && getPetControl()->canSummonBot("BellBot"))
+ if (!hasActiveMovie() && msg->_newView == getParent()
+ && getPetControl()->canSummonBot("BellBot"))
petMoveToHiddenRoom();
return true;